Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
|
Alrighty, so I'm coding an Edge that, when activated, gives a blanket penalty to ALL skills. Without listing each and every skill and applying the penalty, is there an easy way to do this either with a variable, or a loop?
|
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
|
An Edge that Penalizes Skills? Anyway, here's the Eval script code:
foreach pick in hero where "component.Skill" perform eachpick.field[trtRoll].modify[-,2,"Edge Name"] nexteach |
#2 |
Senior Member
Join Date: Sep 2010
Location: Rochester, NY
Posts: 263
|
misspoke....Hindrance that penalizes skills.
Excellent, thanks! |
#3 |
|
|