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Senior Member
Join Date: Jan 2014
Posts: 262
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I'm trying to make an item that has 3 charges a day and 2 spells that can be used. Use spell A and it consumes a charge, use spell B and it consumes a second one.
I've got most of this working spells, charges per day etc but I can't seem to link them. That is if I look at the item on a character I see . . . Under "tracked resources" <0/3> Item (3/day) Under "In Play" - "Tracked Resources" 0/3 item (3/day) then further down under "In Play" - "Item Spells" 0/3 Beastspeak 0/3 Non-Detection Which is where I hit my issue I can't figure out how to link the 0/3 of item spells to the 0/3 of tracked resources so when I increase the tracked resource value it affects item uses but no spells like so . . . Under "tracked resources" <1/3> Item (3/day) Under "In Play" - "Tracked Resources" 1/3 item (3/day) then further down under "In Play" - "Item Spells" 0/3 Beastspeak 0/3 Non-Detection Whereas what I want is . . . Under "tracked resources" <1/3> Item (3/day) Under "In Play" - "Tracked Resources" 1/3 item (3/day) then further down under "In Play" - "Item Spells" 1/3 Beastspeak 1/3 Non-Detection I know it can be done as the wands function like this but I can't see any special scripting in them I can adapt to do this. So can anyone explain to me how I can set it up so the spell count increases along with the tracked resources? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The better analogy is staff spells, or even more like your example, the "Heavenly Aegis Ring", which has 2 spells and a shared pool of charges to cast them - the ChargeUse tag group.
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#2 |
Senior Member
Join Date: Jan 2014
Posts: 262
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Those both have the same issue. They have two values e.g. for heavenly aegis ring its . . .
Under "In Play" - "Tracked Resources" 0/10 Heavenly Aegis Ring then further down under "In Play" - "Item Spells" 0/1 Holy Smite 0/10 Magic Circle against evil increasing the usage under tracked resources and abilities does not affect the item spells e.g. increasing usage to 10 gets you . . . Under "In Play" - "Tracked Resources" 10/10 Heavenly Aegis Ring then further down under "In Play" - "Item Spells" 0/1 Holy Smite 0/10 Magic Circle against evil unless I'm misunderstanding something and the value next to spells is never meant to change? |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Could you use screenshots, please, rather than text? I'm having trouble understanding what you're trying to show.
You're also not specific about which item you are "increasing the usage" on - the way you're writing it, it looks as though you're marking off charges on the ring, rather than casting the spells directly. |
#4 |
Senior Member
Join Date: Jan 2014
Posts: 262
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Sorry I'm not being clear, attached two screenshots showing what I'm talking about. The black circles are around the tracked resources that change together e.g. change the 6 in tracked resources to 4 and and its reflected in the inplay one on the right. The one that never changes from a zero is the one in the red circle for each spell sepcifically. Image 3 shows the two relevant in place values in close up and you can see the item charges used are showing 6 but the two spells still show 0/1 and 0/10 respectively. That 0 never seems to change regardless of what I do.
Last edited by Senko; January 27th, 2022 at 04:32 PM. |
#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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All of those screenshots show the in-play tab. Are you only changing the number of charges used on the ring itself? What happens when you change the number of charges used on one of the spells - that should change the ring's charges, too, and should alter the other spell as well.
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#6 |
Senior Member
Join Date: Jan 2014
Posts: 262
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Ohhhh I've never even noticed that equiping these items creates a "spells tab" seperate from the tracked resources. Thank you so much for your help, I'll see if I can get my item to work with that one thanks.
EDIT Got it working now I know how that works, thanks again for your patience and help. Last edited by Senko; January 28th, 2022 at 09:24 PM. |
#7 |
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