Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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I know the usual reactions when someone mentions Realm Works and VTT in the same breath, so before you get out your pitchforks and torches:
Okay? We're good? Great, now hear me out! I'm not saying LWD should throw its already spread out resources into trying to convert RW into a VTT which was never intended. But there are several improvements that would make the tool better imho and incrementally lead RW being a quasi-VTT. So let me list some features I'd love to see:
There are probably more, but those came to me mind right now. I think most of these features would benefit the tool, some are likely easier to implement than others, but if you do implement even some of these - mostly quality of life - features you'll probably end up with something close to a VTT with a heavyweight campaign management system behind it. For reference: I use HLO as player and RW as a DM and am a great fan of both. But I see a) room for improvement and b) market pressure from the VTTs. Having said that, you can now pick up your pitchforks and torches again and roast away |
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Senior Member
Join Date: May 2013
Posts: 1,458
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GET 'IM, BOYS! |
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Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Lol!
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But they seem to be working on bug fixes and feature improvements for RW again - or at least they are communicating them again. So why not put some feature on that list that are improvements right away and also prepare for a future where a more VTT-like behavior is wished or a comercial necessity. Also I just see great possibilities and synergies now that the HL character information is online - just as our realm are. |
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Senior Member
Join Date: May 2013
Posts: 1,458
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2. That's not what the software was designed to do. It's not designed for RT play. I don't know if that's an easy change. It might require a ground-up redesign. It all depends on how the software is engineered. 3. It runs the risk of bloating the software. When you take something that's designed to do X and not Y, then you try to make it do Y after the fact, you're likely looking at a lot of patchwork code. It risks bogging down the software. I would rather see a separate VTT project with integration options. Then you can have a suite of products. A trifecta. Character management with Hero Lab, campaign management with RW, and VTT with ... ummm ... Game Knight! (No? Too much? How about ... ummm ... Cat Herding? Too on the nose, perhaps. Orc Quest Rations? Hey ... put down that pitchfork!) |
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#4 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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I just posted a great long list of things that would keep the devs busy for a couple of years, probably, and now you want them to make RW into a VTT. I'd rather see them partner up with an existing VTT and integrate the two packages together.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#5 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Okay, I confess, I'm just sick of printing out battle maps when I already got it on the big tv screen (and unfortunately I don't have the space to create something like daplunk did).
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We can only speculate on that part without LWD chiming in. Quote:
Also like the idea itself. Detaching the Player View into its own product. You could have a lite version that is basically the Player View as we know it and a full featured standalone version that has a deep integration with Realm Works. True, and I'm thankful for that, but you intentionally left out the Player View, so I thought I'll throw some halfbaked ideas in the ring and see if discussion leads us anywhere. Quote:
I think that all this might be connected with the question if Realm Works Online is still planned (even if surely not anytime soon). A lot of this is probably easier done if RW is a live online tool instead of client-server-solution with only occational syncs. |
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#6 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Going from Player View to a full VTT seems to be quite a leap. Not that I'm opposed to incrementally moving in that direction if LWD gets some of the quality of life stuff on that list I posted done, Calendars!, done first.
I'd also like to suggest that perhaps Paizo is particularly bad at these sorts of things and doesn't care a whole lot about LWD. Roll20 or Fantasy Grounds might see the benefits of not reinventing the wheel of all the things LWD has already done in HL and RW and put in the effort to integrate their platform with LWD's packages. my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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And at one point they did in fact seem to lean in this direction with D20 Pro... "Could" there be a supplement that "could" be an addon to do this in the future?? eh who can say.. but lets not pile on a "new feature" (insert excuse) to further sidetrak other promises now years overdue. "Could" this new supplement be the home for a better and expanded view of the combat manager??? Real time updates?? Auto-updateable PORs? ETc.. Etc... Etc.... Sure... there are lots of things it "could be". For myself, I'm still waiting on what it "should be"... as promised. 2cp D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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#9 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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Like others have mentioned to varying degree... LWD resources is haphazard at best. The program(s) "could be" ...would be... far better if we can get out of the Labrea Tarpit known as the Content Market, and provide the other tools essential to campaign management from both the DM and Player sides... CALENDARS PC Journals that actually integrate with the aforementioned calendars Customizable tokens for maps Reveals that don't force you to display the file names.. The list goes on and on.. and I am preaching to the choir since we all at one point or another have voiced all of these.... Right now Realm Works is an over glorified electronic file cabinet loosely crossed with a wiki page. Time for the T-Rex to either emerge from the pit or sink into obscurity. And for reasoning I can't even fathom let alone put to words, I continue to "hope" the potential of the carnivore still becomes the meat in comparison to the potatoes..... D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
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