Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Card Vault Forums > Card Vault
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
emperor799 at earthlink.n
Guest
 
Posts: n/a

Old January 30th, 2003, 06:14 AM
I don't know about themes, but support needs to be added for the other dungeon specific thiungs I listed, and a rules set made to facilitate selecting all of the various dungeon supplies together, so you could save it all as a deck.


--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firely


----- Original Message -----
From: mailto:Jim Williamson <jim@timewarpcomics.com
To: cardvault@yahoogroups.com
Sent: Thursday, January 30, 2003 12:39 AM
Subject: [CardVault] Re: Mage Knight Dungeons


--- In cardvault@yahoogroups.com, "Kyle Turner" <emperor799@e...>
wrote:
> I meant a seperate game system. You can use MKD figs in MK and
somewhat vice vesa, but Dungeons DOES have different rules. Besides
that though, I was thinking of someone that only plays MKD, and the
hassle of having all the MK figs too. Sure he could just show the
Dungeons sets, but you still can't really pick your hereos, treasure,
mage spawn, monster tokens, doors, artifacts, tiles, etc. etc. to set
up a MKD game beforehand.
>
> I think the dungeons sets should be left in the MK game system for
use with MK, and a MKD game system made for all the various dungeon
specififc stuff (see above) and built around the Dungeons rules to
facilitate Heroic Team building, mage spawn selection, etc. etc.

Picking heroes and mage spawn is simple. Just display the Hero or
Mage spawn faction. Users can then sort by points to make it really
easy to choose mage spawn (and heroes).

This can be implemented in the current files. Just add a rules set
for building heroic teams. The same for mage spawn.

I think it would just be more complicated in the end. It would also
allow a greater chance for discrepancies between the files.

Since most dungeons players use mage spawn from all sets, a "dungeons
only" datafile wouldn't be too useful.

What might be useful is implementing a "theme" tag. i.e. Undead (All
undead models), Monsters (Trolls, Elementals, Golems, non-undead mage
spawn, etc.), Krugg (...), Dwarves, Elves, Fairies, etc.

This would allow easy selection of foes for dungeon scenarios. (i.e.
Invading the Undead Necropolis, or a Dwarven Stronghold, Krugg Lair,
etc.


Yahoo! Groups Sponsor
ADVERTISEMENT




To unsubscribe from this group, send an email to:
cardvault-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[Non-text portions of this message have been removed]
  #11 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mage Knight emperor799 at earthlink.n Card Vault 2 March 29th, 2003 04:31 PM
Mage Knight (easy way to select dungeons only) jim at timewarpcomics.com Card Vault 1 February 17th, 2003 07:42 AM
Mage Knight LEs emperor799 at earthlink.n Card Vault 0 January 26th, 2003 08:45 AM
mage knight zebuleon at peoplepc.com Army Builder 5 December 2nd, 2000 10:28 AM
Mage Knight cscottk at yahoo.com Army Builder 1 November 6th, 2000 04:52 PM


All times are GMT -8. The time now is 06:39 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.