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Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 203
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I don't know if this is a commonly misunderstood topic, or if I am uncommonly dense, but I'm still having trouble with bootstrapping conditions. I have a non-unique class ability which grants a +2 bonus to saves against poisons. The fourth time it is picked, it grants immunity to poisons. Since I want to count how many times the ability has been added, I figured that the xIndex field is what I want to use as a criterion for my conditional bootstrap. So, when bootstrapping xImmPois, I added the bootstrap condition 'fieldval:xIndex >= 4', with a timing of <First/500>.
xImmPois isn't adding to the hero, and I'm pretty sure it's the bootstrap timing that is the cause. Where did I go wrong? Projects: Legendary Rogue (Legendary Games) 96.6%, Assassin (Interjection Games) 82.5%, Eldritch Godling (Super Genius Games) 64.3%, Mighty Godling (Super Genius Games) 39%, Clever Godling (Super Genius Games) 34.4%, Adept Godling (Super Genius Games) 31.1%, Legendary Cavalier (Legendary Games) 20.7%, Fortunate (rebuild of Luckbringer, Rite Publishing) 17.7% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 12,872
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Look in the debug tools - one of the option is to debug field histories - what timings does xIndex change at?
Does this have to be implemented as one ability? Or can it be two of them - the second one of which requires three copies of the first? |
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