Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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I made my reply on the other thread, but the mistake you're making is that, per p. 13 of Ultimate Power, Improved Range does not increase your maximum range, just your range increments. I'll admit that I didn't know that until last night when I started coding this.
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#11 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Thanks for these reports - I'll fold these in to the latest version of the data files. (The interaction between the "increase range" feats will have to wait to next update, unfortunately.)
Edit: We're on a tight timeline today, so one or two of these will have to wait. But thanks for the reports, I have added them to my bug fix list. Thanks! Last edited by Colen; June 15th, 2010 at 09:41 AM. |
#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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FWIW, Steve Kenson weighed in, saying that applying a -2 to the Reflex DC per range increment is reasonable.
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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Quote:
As it is, the output is dropping a zero. Max range starts at Rank x100 not Rank x10, so a Rank 9 Blast should, onscreen and on the printout, show Range 900ft. not Range 90ft. Part of my confusion is from the onscreen/sheet description of what you've bought as you'll see in the attached screenshot jpg. It shows (Progression, Increase Range 2 (range x5) - and it would show (range x2) if only one level of the PF had been bought. Respectively, they should have read as (range x500) and (range x250). Perhaps, to further avoid confusion for players, with the word "max" or "maximum" included, i.e (max range x250) or (maximum range x250). Keep up the good work, Nigel Fogg, aka The Wayfarer. Last edited by Nigel Fogg The Wayfarer; June 17th, 2010 at 06:47 AM. |
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#14 |
Senior Member
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Is anyone else having trouble making a "utility belt" by the guide line in the book using hero lab(ie paying full price fore most expensive eeffect the 2 pp each for rest?) im trying to make it come out on equipment side. so i had to buy each piece seperately- at full price then add a container titled 'utility belt' heare what i think is the bug it only alows gear not weapons as in book)
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Quote:
Containers are essentially to group equipment together so that you can transfer equipment. Say, you toss your rucksack across rooftops to a teammate. There's a way to transfer those items in HeroLab so that they're attached to him. |
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#16 |
Senior Member
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Thanks for clearing that up ....i'll keep this in mind the next time i need 2 create a UB... This time ill stick to gear and add my offensive 'toys" as APs to my device(as it was essentially"ammo of sorts for it anyway.
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#17 |
Senior Member
Join Date: Aug 2009
Posts: 127
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Quote:
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#18 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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#19 |
Senior Member
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dont feel bad dugg. i didnt even know i had that option
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#20 |
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