Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game

Notices

Reply
 
Thread Tools Display Modes
Sturmrider
Member
 
Join Date: Mar 2017
Posts: 71

Old April 30th, 2017, 06:20 AM
Hi,

I am putting a character into herolab for one of the players in our campaign. He has chosen a variant multiclassed lizardfolk.

Whenever I select Lizardfolk as a race it also puts them into level 1 and 2 of the class section.

I am wondering if I have something turned on or off I should not.

Thank you for your help.
Sturmrider is offline   #1 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old April 30th, 2017, 07:19 AM
That's because a Lizardfolk has 2 racial hit dice. It is not a standard PC race.

You could try building something similar using the Race Builder rules, but it wouldn't be as powerful as a standard lizardfolk.

Last edited by Farling; April 30th, 2017 at 07:23 AM.
Farling is offline   #2 Reply With Quote
charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,321

Old April 30th, 2017, 09:23 AM
That's the NPC version of Lizardfolk. The ARG defines a PC version but it doesn't seem to be included in the package and when I tried to build it in the Race Builder it gave me errors. I'd report it as a bug.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
charlieluce is offline   #3 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old April 30th, 2017, 10:28 AM
The only error on the lizardfolk from page 226 of the ARG is that you need to select "Custom Race - Advanced" because Claws is only allowed for Advanced races, even though the whole race is only costing 8 RP.

HeroLab doesn't have any of the sample races which appear in the "Race Builder" chapter of ARG.
Farling is offline   #4 Reply With Quote
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 30th, 2017, 12:37 PM
If you have the Community Pack installed and you turn on "ShadowChemosh Adjustments". Then after adding the Lizardfolk race you can use the adjustment "Race, Hit Dice Remove" to remove the two hit dice.

I did just notice that not all the Hit Points are being removed correctly. So until I get that fixed you can just use the "Hit Points" adjustment to adjust the HP back to zero before adding a class.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #5 Reply With Quote
charlieluce
Senior Member
 
Join Date: Jul 2008
Posts: 1,321

Old April 30th, 2017, 01:58 PM
Quote:
Originally Posted by Farling View Post
The only error on the lizardfolk from page 226 of the ARG is that you need to select "Custom Race - Advanced" because Claws is only allowed for Advanced races, even though the whole race is only costing 8 RP.

HeroLab doesn't have any of the sample races which appear in the "Race Builder" chapter of ARG.
Ah, got it. So that gives two ways to work around it.

Currently Running: Pathfinder Second Edition
Currently Playing:
Pathfinder First Edition, Star Trek Adventures
Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds
charlieluce is offline   #6 Reply With Quote
Sturmrider
Member
 
Join Date: Mar 2017
Posts: 71

Old May 1st, 2017, 02:32 AM
Thank you all for replying. I did not see this thread show up Sunday so I started another one. Sorry for the confusion. Now I just have to go adjust the character. I also can now explain to the GM why it is showing up like this.
Sturmrider is offline   #7 Reply With Quote
Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old May 1st, 2017, 09:25 AM
The power of a lizardfolk is far more than just the 2HD though. That's why the character will be 2 CR higher than the regular races in your game.
Farling is offline   #8 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:46 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.