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Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81
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And, if I am not mistaken, this ONLY applies to the number of Warmage levels.
So, when dealing with multiclassing with other classes that actually might get Secondary Spells, they need to be kept separate...which I think it does anyway, because the cSecMax field is specific to the class. -GP |
#11 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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learn?
Does this class cast spells spontaneously (like a sorcerer), and this is a new spell known? If so, take a look at the "Spells Known" adjustment - you can use the "Array-Based Menu" option in the class special to let the user choose which spell level they want to add to, and use that to modify the spells known for the class. You'll have to trust the user to pick an Evocation spell with that slot. Last edited by Mathias; November 27th, 2010 at 01:00 PM. |
#12 |
Member
Join Date: Feb 2010
Location: Charlotte, NC
Posts: 81
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Yes. Warmages cast like Sorcerers.
Adding to the Spells Known array is another way of handling this, but I was trying to steer clear of having the player have to verify that the spell is an evocation spell. I'm trying to make this as automated as possible. |
#13 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The secondary spells mechanics are set up to support a Wizard's specialty spells and a cleric's domain spells - both of those are questions of how many spells/day can be prepared. I'm not sure if they're set up to do anything useful for a spontaneous caster.
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#14 |
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