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TCArknight
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Old May 16th, 2020, 12:18 PM
[SWADE] Armor that has Ballistic Protection doesn't indicate as such and no way to mark it in the editor.

Per SWADE pg 70 under Modern Armor:
Quote:
Ballistic Protection: Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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einhager
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Old May 17th, 2020, 03:33 PM
So I've bought the Adventure Edition package, re-validated my licenses. Now when I load up character files that were created using Deluxe before the update, I see the validation has spewed out errors because the Adventure Edition is checked on in the Character Configuration. When I un-check Adventure Edition, the rule validations clear up any errors that pop up except for the Athletics skill. It doesn't show up even with the check to Replace Swimming/Climbing/Throwing with Athletics is on.

It's coming up with a warning "Athletics: This selection is not permitted (all effects are ignored) ** Dependency Errors ** Warnings Encountered.

This will break any older characters still using Deluxe rules and any Professional Edges requiring Climb that have been replaced with Athletics. i.e. Assassin and Thief has Climb d6+ as a requirement.
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BilboH20s
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Old May 17th, 2020, 03:45 PM
Some of text overlaps in the descriptions of Barrier, Blast, Boost/Low Trait, Burrow, Detect/Conceal Arcana, Elemental Manipulation, Healing, Mind Wipe, Protection, Sloth/Speed, Teleport, & Zombie. It looks like it's mostly in the Modifiers portion, but not always.
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TCArknight
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Old May 18th, 2020, 09:02 AM
Just SWADE and nothing else enabled:

Quote:
Attempt to access non-live child pick 'trCharisma' from script
Location: 'eval' script for Thing 'hinHabit' (Eval Script '#1') near line 3

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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TCArknight
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Old May 22nd, 2020, 09:30 AM
[SWADE]
InfoVeh procedure still reports Acceleration/Top Speed for vehicles when Acceleration isn't part of SWADE.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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einhager
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Old May 24th, 2020, 06:55 PM
Digging a little more into Athletics between Deluxe and SWADE rules and HL toggles.

So I noticed when I'm using a non-upgraded version of the SW Deluxe data rules, Athletics is linked to Vigor and not Agility. This is check the box for Replace Climbing/Swimming with Athletics. Uncheck it and Climbing and Swimming appear back in the Skill list.

Under SWADE, it's linked to Agility. In the updated version of SW for SWADE, when I turn off SWADE and check on Replace Climbing/Swimming/Throwing with Athletics, Athletics doesn't show up at all, nor does the linked skills associated with Athletics.

This could be a bug between versions.
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CapedCrusader
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Old June 1st, 2020, 06:22 PM
OK, status:

1. Elderly - fixed
2. Linguist - I went ahead and removed the validation on this from SWADE. It doesn't really serve much of a purpose with Languages being Skills
3. Outsider is now has selectable severity
4. Toughness now shows Size on mouseover
5. Size affects Max Wounds now
6. The NPC Advance/XP count is fixed (yeah, Deluxe too lol)
7. Adding Skills is a half Advance
8. Armor already has Basliistic Protection as a field - not sure what is meant here
9. Deluxe version has had the Athletics Skill option replaced
10. hinHabit is fixed
11. Acceleration and Climb removed from InfoVeh
12. Went through and checked/fixed the Uniqueness on all revised SWADE Edges

I am still looking at the issue with the text on the Powers.

Anything else I need to look at?

_
Currently Running: Savage Grimnoir, Savage PsiWorld
Currently Playing: D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, soon Seven Worlds

Last edited by CapedCrusader; June 6th, 2020 at 11:40 AM.
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TCArknight
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Old June 5th, 2020, 01:38 PM
Quote:
Originally Posted by CapedCrusader View Post
8. Armor already has Basliistic Protection as a field - not sure what is meant here

Anything else I need to look at?
For SWADE, it looks like they removed the varying Ballistic Protection values and for Modern and Futuristic Armor added it as a "quality" indicated with an * at the armor value. Can probably do it with a Tag or something I think so no biggie.

I did find an issue with the Scholar edge. It's set to unique, but supposed to be able to be taken multiple times.

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is offline   #458 Reply With Quote
dartnet
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Old June 5th, 2020, 03:51 PM
Quote:
Originally Posted by CapedCrusader View Post
Anything else I need to look at?
The Streetwise Edge can only be taken once currently it can be taken over and over.
dartnet is offline   #459 Reply With Quote
CapedCrusader
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Old June 6th, 2020, 11:40 AM
Thanks, Dartnet!

_
Currently Running: Savage Grimnoir, Savage PsiWorld
Currently Playing: D&D 5E, Savage Wearing the Cape
Setting Files: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Slipstream, Solomon Kane, soon Seven Worlds
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