Junior Member
Join Date: Apr 2011
Posts: 19
|
Quote:
|
|
#351 |
Senior Member
Join Date: Aug 2005
Location: Chicagoland
Posts: 397
|
Current version isn't showing the Paladin's Special Ability 'Channel Positive Energy' at 4th level.
It shows when clicking Special but it doesn't show up on the printed version anywhere. Ignore/delete this post. Created a new character and it's working fine, something is wrong with my existing character apparently. -Jamz RPTools.net | MapTool Discord Invite Download Latest MapTool Release | Download Latest TokenTool Release Last edited by Jamz; September 27th, 2012 at 09:44 AM. Reason: retested: ignore |
#352 |
Junior Member
Join Date: Sep 2012
Posts: 3
|
The metamagic rods that are unique to Ultimate Equipment do not seem to be available in Hero Lab, such as Burning Metamagic Rod, Concussive Metamagic Rod, Rime Metamagic Rod, etc.
|
#353 |
Junior Member
Join Date: Mar 2010
Posts: 1
|
Edilon Natural Armor is not validating. It should be available at level 1 and have an additional instance at 5th level. But now the validation is saying it requires the caster to be level 5 to take it.
|
#354 |
Junior Member
Join Date: Apr 2011
Posts: 19
|
Both tiefling and aasimars can have alternate racial abilities for darkness and daylight respectively. One of the options is "Add an Additional Ability"; but when it is selected and 2 options are choosen, a(n incorrect) validation error occurs.
|
#355 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
|
Furious Focus isn't affecting to-hit when power attacking.
e.g. I have a 1st level human paladin who's feats are power attack and furious focus. He's using a sansetsukon as his primary weapon. His to hit is +6 and when I select power attack in in-play it drops to +5 (as it normally should). But as I only have one attack and furious focus eliminates the to-hit penalty of power attack for the first attack it should still be +6. |
#356 |
Member
Join Date: Sep 2010
Location: BE-Namur
Posts: 57
|
radio> IIRC it's not a bug, it's a feature. as it's situational they choose to display the value that would be used under any other situation (AoO, not usig furious focus, ...) and leave up to you to calculate it if using furious focus.
(http://forums.wolflair.com/showthrea...ious#post56400) |
#357 |
Junior Member
Join Date: Aug 2012
Posts: 9
|
Blinding Critical feat
The Blinding Critical feat has a typo in the Prerequisite. Critical Focus is misspelled "Crtitical Focus". (Hooray for snickering teenagers.) Hamatulatsu feat from Inner Sea World Guide According to the descriptive text, this should be available to monks as a bonus feat at 6th level, even if the monk doesn't meet the prerequisites, but it does not show up in the monk's Bonus Feats menu. Summoner (Wild Caller archetype from Advanced Race Guide) This is really just Paizo's shortcuts to minimize page count being transferred to HL, and me being OCD about it... If I'm reading it correctly, the Summon Nature's Ally ability is supposed to have a duration of 1 minute/level, (just like the base summoner's Summon Monster ability) but the descriptive text doesn't specifically note that. It only references the Summon Monster ability, which does have that note. |
#358 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
The cavewight and scavenger ARTs are not adding their situational bonuses to the correct skills.
|
#359 |
Junior Member
Join Date: Sep 2012
Posts: 3
|
Quote:
Therefore, because your summoner does not posses five levels, then the evolution can only be taken zero times. You do not get to round up to five. Neither does the text that the evolution can be taken once for every five level block, but rather once per five levels possessed. |
|
#360 |
|
|