Junior Member
Join Date: Dec 2006
Posts: 2
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Another thing - I noticed that wyvern stats are obsolete. He now have 3 poisoned attacks, and point cost has changed (I don't remember what is new one at the moment)
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#11 |
Junior Member
Join Date: Nov 2006
Location: South Florida
Posts: 4
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On page 40 is the little waaagh and it says Gobin shamans roll a D6 and on page 41 is the big waaagh and is says Orc shamans roll a D6 - so you will need to fix this that only Gobin shamans can only have access to little waaagh and Orc shamans can only have access to big waaagh.
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#12 |
Junior Member
Join Date: Dec 2005
Posts: 5
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Quote:
Well i noticted that you have missed the extra goblin and wolf option to the Goblin Wolf Chariot otherwise CHEERS |
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#13 |
Junior Member
Join Date: Dec 2005
Posts: 5
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Has also found that the Effigy of mork has been placed in Enchanted Items when it should be in Talisman Items
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#14 |
Junior Member
Join Date: Nov 2006
Posts: 12
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Quote:
Waazdag is right, you should at least see the +2 sv added when you use the Ironback. It really should show up with a stat line as well for BOAR since it has all of a BOARS attributes (including +1 str on charge - TUSKER CHARGE). It's a magic item, but it's also a boar... I still get extra goblin and wolf options. Just select them and click on the ADD symbol - works great! |
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#15 |
Junior Member
Join Date: Dec 2006
Posts: 3
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Quote:
Maybe it should be listed as a MOUNT option that also takes up an enchanted item slot... |
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#16 |
Junior Member
Join Date: Nov 2006
Posts: 12
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Snotling Pump Wagon
Information is correct for this unit in the upper unit area, but incorrect once you add the unit (shows old info once you add the unit). Pump wagons are now stubborn, not unbreakable. Giant Typo in the unit notes Doom Diver Catapultt Unit notes: Info is actually on page 27 :P |
#17 |
Junior Member
Join Date: Nov 2006
Posts: 12
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Grimgor
It used to be that if you fielded Grimgor, he had to be General. Nothing says he has to be the general anymore. Not sure what's up with that, but this may change. One thing is Da Immortulz, Grimgors bodyguard. The new rules say that there MUST be at least once unit of Black Orcs in Grimgors army (almost sounds like he's the General, huh?). The bug is basically that if Grimgor is selected as a unit, then the composition should not be validated unless one unit of Black Orcs (<=10) is added as well. This unit carries a magic standard that gives it HATRED and IMMUNE TO PYSCHOLOGY (just like Grimgor) ONLY IF GRIMGOR JOINS THE UNIT. Here's how I might do this:
I see nowhere where you can add musician, boss or standard to Grimgors bodyguard...anyway, I think option 2 is probably the best way to deal with this |
#18 |
Junior Member
Join Date: Nov 2006
Posts: 12
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Quote:
Add 1 atk for a total of 3 attacks All attacks are poison Tail attack is gone :cry: Cost is still 200 pts |
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#19 |
Junior Member
Join Date: Dec 2006
Posts: 1
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While working on my Night Goblin army I ran into a problem with fanatics, they are a single check box under unit options valued at 25 points. This is the cost of one fanatic but you can have up to 3 per unit. Can we get something like the old nets code to allow buying up to 3 of them per unit?
nevermind the above I figured out you can just up the unit count on the roster to add the extra fanatics. by the way, to everyone working on updating the lists and submitting them for our use, thank you very much. |
#20 |
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