Member
Join Date: Feb 2013
Posts: 76
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I noticed that the UA Ranger, under Companion's Bond, says "Whenever you gain the Ability Score Improvement class feature, your companion’s abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1."
I noticed that in the Community Files, this does not work. I fiddled around and I see where I can read the level of the ranger to the companion, but I can't figure out how to give the companion ability score improvements...? RW Projects: Shadowrun, Earthdawn, 3x D&D5 Games: D&D5, SR5, Baker Street, Numenera, Alternity, Dresden Files, Earthdawn |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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The ability score improvement/feats are baked into class logic, and your animal/minion generally doesn't get a class. The mechanism classes use is the cAttrArray which I suspect doesn't exist for a race (haven't tried it out).
The only way I could think of doing this indirectly would be to maybe to create and bootstrap abilities on your Beastmaster at 4th, 8th, 12th, 16th and 19th that prompt you for which score/scores you want to modify by +1 or +2. You then would have scripts that see what you select and then you use minion/master logic to assign attribute bonuses and such. Things like: minion.childfound[aSTR].field[aStartMod].value += 2 |
#2 |
Member
Join Date: Feb 2013
Posts: 76
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Great out of the box thinking. Thanks!
I'll give that a try tonight. RW Projects: Shadowrun, Earthdawn, 3x D&D5 Games: D&D5, SR5, Baker Street, Numenera, Alternity, Dresden Files, Earthdawn |
#3 |
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