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Katt De Grey
Junior Member
 
Join Date: Aug 2010
Location: Walton, NY
Posts: 19

Old August 9th, 2011, 03:42 AM
Hi All,
Have had HL for awhile now and am getting ready to play in a PF Game with Gestalt Characters.
Saw on these forums awhile ago that there is a way to do this.
Lost track of the thread, found it again and realized I was in over my head as I am not all that computer savvy.
So, the question is,
IS there an easy way to make a Gestalt Character or has anyone written something I can download and install to allow me to do this?
In total there are 6-8 of us playing who would need characters made this way.
My personal character is a Druid/Rogue.

Thanks to all.
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Maidhc O Casain
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Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old August 9th, 2011, 05:48 PM
I haven't done a Druid/Rogue, but it shouldn't be too hard. Just time consuming. I may have some time over the next few days to work on one, if you'd like.

The problem you'll run into is if any of your characters gestalt two spellcasting classes (Druid/Wizard, for example, or Wizard/Paladin). HL can't handle these types of Gestalts. There's no fix for the first, but the Wizard/Paladin can be handled by having the Paladin take an Archetype that has no casting.

I've got several done for Gestalt games I either run or play in:
  • Inquisitor/Rogue
  • Inquisitor/Fighter
  • Barbarian/Summoner
  • Sorcerer/Paladin (the Paladin is a Warrior of the Holy Light archetype)
  • Cleric/Ranger (Skirmisher archetype) in progress that I had completed but lost in a computer glitch
If any of these would be helpful you're welcome to them - just let me know and I'll send you the file.
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Katt De Grey
Junior Member
 
Join Date: Aug 2010
Location: Walton, NY
Posts: 19

Old August 10th, 2011, 10:46 AM
Thank you so much.
The ones you have so far, and I find this amazing, are not any of the ones my friends are using.
The Druid Rogue is mine. He is a Lizard Folk Unseen with no racial levels in play.
I would greatly appreciate the help.
Thank you in advance.
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Frodie
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Join Date: May 2007
Location: Durham, NC
Posts: 1,747

Old August 10th, 2011, 06:09 PM
I kind of did it with the Modern Hero, (sort of and it is buggy), see the "Art of War" Training ability. It will show up the other abilities.
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Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858

Old August 12th, 2011, 05:19 AM
I've got your Druid/Rogue Gestalt mostly complete. I've got to do a little editing of the custom abilities to tidy up. If you'll PM me your e-mail address I'll send it to you when I get it finished.

It doesn't include any of the material from Ultimate Magic, Ultimate Combat or the Inner Sea World Guide as I haven't had time to convert the custom abilities from those sources.

Last edited by Maidhc O Casain; August 12th, 2011 at 06:14 AM.
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Katt De Grey
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Join Date: Aug 2010
Location: Walton, NY
Posts: 19

Old August 12th, 2011, 05:26 AM
PM sent and Thank You very much.
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basselope
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Join Date: Sep 2011
Posts: 23

Old September 23rd, 2011, 08:43 PM
I am curious as to how you accomplished the Gestalt setup in the editor. Is it something you can kind of explain here? I have just started experimenting with the editor and have made my own archetype and made a new animal companion. I've also tried messing around with skills a little bit. I'm not completely new, meaning I kind of understand how things work.
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BiffMcNasty
Junior Member
 
Join Date: Sep 2011
Posts: 1

Old September 26th, 2011, 05:42 PM
I just got Hero Lab and love it so far, but I dont know anything about creating a Gestalt Character, much less the Paladin/Monk I need to make for a friends game. Is there a tutorial doc I can download?
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Katt De Grey
Junior Member
 
Join Date: Aug 2010
Location: Walton, NY
Posts: 19

Old September 27th, 2011, 03:31 AM
I dont know how Mowgli did it but the results are fantastic to say the least.
The character file went in easly and works very good.

Good luck with yours.
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Charender
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Join Date: Aug 2011
Posts: 21

Old September 29th, 2011, 11:41 AM
Quote:
Originally Posted by basselope View Post
I am curious as to how you accomplished the Gestalt setup in the editor. Is it something you can kind of explain here? I have just started experimenting with the editor and have made my own archetype and made a new animal companion. I've also tried messing around with skills a little bit. I'm not completely new, meaning I kind of understand how things work.
I am not the one doing this, but my guess would be that you create a new class that is the gestalt class, then you copy all of the scripts/bootstraps/etc from each of the gestalt classes over to the new class.
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