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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,161

Old May 16th, 2020, 12:18 PM
[SWADE] Armor that has Ballistic Protection doesn't indicate as such and no way to mark it in the editor.

Per SWADE pg 70 under Modern Armor:
Quote:
Ballistic Protection: Armor marked with an asterisk reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

Working on -
  • (SWADE) Savage Rifts: WIP
  • (SWADE) Deadlands - Lost Colony: WIP
  • Savage Rifts: Update link in This post
  • Star Trek Adventures: Update link in This post
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einhager
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Join Date: Oct 2010
Location: Great White North
Posts: 7

Old May 17th, 2020, 03:33 PM
So I've bought the Adventure Edition package, re-validated my licenses. Now when I load up character files that were created using Deluxe before the update, I see the validation has spewed out errors because the Adventure Edition is checked on in the Character Configuration. When I un-check Adventure Edition, the rule validations clear up any errors that pop up except for the Athletics skill. It doesn't show up even with the check to Replace Swimming/Climbing/Throwing with Athletics is on.

It's coming up with a warning "Athletics: This selection is not permitted (all effects are ignored) ** Dependency Errors ** Warnings Encountered.

This will break any older characters still using Deluxe rules and any Professional Edges requiring Climb that have been replaced with Athletics. i.e. Assassin and Thief has Climb d6+ as a requirement.
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BilboH20s
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Join Date: Feb 2011
Posts: 6

Old May 17th, 2020, 03:45 PM
Some of text overlaps in the descriptions of Barrier, Blast, Boost/Low Trait, Burrow, Detect/Conceal Arcana, Elemental Manipulation, Healing, Mind Wipe, Protection, Sloth/Speed, Teleport, & Zombie. It looks like it's mostly in the Modifiers portion, but not always.
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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,161

Old May 18th, 2020, 09:02 AM
Just SWADE and nothing else enabled:

Quote:
Attempt to access non-live child pick 'trCharisma' from script
Location: 'eval' script for Thing 'hinHabit' (Eval Script '#1') near line 3

Working on -
  • (SWADE) Savage Rifts: WIP
  • (SWADE) Deadlands - Lost Colony: WIP
  • Savage Rifts: Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is online now   #454 Reply With Quote
TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,161

Old May 22nd, 2020, 09:30 AM
[SWADE]
InfoVeh procedure still reports Acceleration/Top Speed for vehicles when Acceleration isn't part of SWADE.

Working on -
  • (SWADE) Savage Rifts: WIP
  • (SWADE) Deadlands - Lost Colony: WIP
  • Savage Rifts: Update link in This post
  • Star Trek Adventures: Update link in This post
TCArknight is online now   #455 Reply With Quote
einhager
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Join Date: Oct 2010
Location: Great White North
Posts: 7

Old May 24th, 2020, 06:55 PM
Digging a little more into Athletics between Deluxe and SWADE rules and HL toggles.

So I noticed when I'm using a non-upgraded version of the SW Deluxe data rules, Athletics is linked to Vigor and not Agility. This is check the box for Replace Climbing/Swimming with Athletics. Uncheck it and Climbing and Swimming appear back in the Skill list.

Under SWADE, it's linked to Agility. In the updated version of SW for SWADE, when I turn off SWADE and check on Replace Climbing/Swimming/Throwing with Athletics, Athletics doesn't show up at all, nor does the linked skills associated with Athletics.

This could be a bug between versions.
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