Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Detailed in the SR4A changes document, as an errata to Arsenal:
MODULAR ELECTRONICS Modular Electronics allows the upgrade of a vehicle’s Signal and Response hardware above the normal +2 limit by making components modular and easy to replace. Slots: 1 Threshold: 8 Tools: Kit Cost: 1000¥ Availability: 6 Special Skill: Hardware |
#31 |
Junior Member
Join Date: Aug 2011
Posts: 21
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Still having a issue with discounting adept powers with ways of the adepts.
Char has improved ability 2 pistols (discount) improved reflexes2 (discount) Mystic armor4 (discounted) motion sense, quick draw rapid healing sustenance linguistics and combat sense2 (none discounted) When i select improved adept power and increase the combat sense from lv2 to lvl 4, HL switches the discount from the improved ability pistols to the combat sense even though it wasnt being discounted before. Its going by whatever is the higher cost power and applying the discount. I dont remember reading anywhere that it works that way. its only discounting 3 powers like its suppose to but it switches powers that are getting discounted to the higher cost one and throws off the power point cost total for everything. Last edited by bludragn; May 8th, 2012 at 05:26 PM. |
#32 |
Senior Member
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Adding substances other than toxins to Splash and Gas grenades as well as injection darts.
Currently the tool only allows toxins. |
#33 |
Senior Member
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Whenever I try and add a weapon to an Articulated Weapon Mount, I get an error message saying the mount requires an underbarrel mount but whatever weapon doesn't have one. I've checked and HL says each weapon has an 'under' mount availbale.
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#34 |
Member
Join Date: Apr 2012
Posts: 52
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Quote:
The capacity cost shown next to the entry is wrong -double, see above-, the actual capacity calculation is correct (Modifications - 4 capacity spend). Seems safe to ignore as a "workaround". |
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#35 |
Senior Member
Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
Posts: 117
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Ah, well that at least means it won't kick a Validation error at you. Still, the display is a (minor) bug.
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#36 |
Junior Member
Join Date: May 2012
Posts: 8
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It does the same thing with cyberlimb attribute enhancement. It calculates it correctly when adding up capacity but it displays it at 2x rating rather than 1x rating as written.
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#37 |
Senior Member
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HL suddenly won't let me add spells to a character in creation mode! I'm trying to create an NPC but it still shows 0/0 spells learnt if I create a PC.
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#38 |
Member
Join Date: Aug 2011
Posts: 82
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What is the character's spellcasting, or ritual spellcasting, skill rank? That determines the number of spells they can learn. 0/0 tells me that neither of those skills have been added to the character. If either of them are present and it's showing 0/0, that will help point out the source of the bug.
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#39 |
Senior Member
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Doh!!! Thanks, I feel a bit silly now :o)
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#40 |
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