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Volunteer Data File Contributor
Join Date: Aug 2009
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OK, here's the dividing line for the version 3.1 release. Bugs reported prior to this should be dealt with. So, onward!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#91 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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For SPC, the Force Control power sets itself up on the character sheet as an attack based on Shooting. According the the clarification from Clint here the usual primary skill for it should be Fighting. That being said he also suggests that the trappings could potentially mean the use of Shooting or even Throwing. So I suggest as a bug fix to switch the Skill being used to Fighting and as a Feature Request I'd like to request that the Power give the player some way to select which of those their power will be based on. Additionally it would be really nice if the power showed up on the Armory column in Hero Lab along with the other Attacks (this actually applies to Attack, Ranged, Attack, Melee and any other powers that provide an attack, for that matter. It's nice that these show up on a printed sheet but would be helpful for those of us that use HL at the table if it showed up there as well.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#92 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Natural armor no longer seems to be displaying parenthetically as of the most recent update. I'm not sure but that this might have been going on for a while, but its a bit of a problem since you need to know how much of Toughness is armor for weapons with points of armor penetrating modifier.
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#93 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Quote:
Racial Ability of Natural Armor, abArmor Phase: Effects Code:
~set the defensive value for the armor perform hero.child[armNatural].setfocus focus.field[defDefense].value = field[abilValue].value ~if we've been assigned a custom name, assign it to the armor if (empty(field[livename].text) = 0) then focus.field[livename].text = field[livename].text endif ~append the value to both names field[livename].text = field[name].text & " " & signed(field[abilValue].value) focus.field[livename].text = focus.field[name].text & " " & signed(field[abilValue].value) Phase: Initialization Code:
~set the defensive value for the armor perform hero.child[armNatural].setfocus focus.field[defDefense].value = 2 Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
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#94 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I just realized I've been looking at the wrong place; I was assuming it'd show up on the general Toughness toggle on the main display, but where it actually shows up is on the Basics display. So I'm an idiot.
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#95 |
Senior Member
Join Date: Feb 2010
Posts: 874
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I've looked the characters over extensively, and can't find any sign its anything in my .user file that's doing this so I thought I'd report it:
I loaded the six PCs into a .por for the first time since the last update in my Savage Worlds game, and got the following error on two (and only two) of them: "Chained Pick trCharisma has been orphaned due to missing bootstrap in batch 48" and "Chained pick trPace has been orphaned due to missing bootstrap in batch 48". The two characters have nothing in common that is not shared by other characters who do not show the error. I've looked over the two custom Edges (not shared between the two of them) that each of them has, and nothing on them references either Pace or Charisma. The actual Pace and Charisma values on them seem correct given their other traits. Saving and reloading still shows the message. Nothing is obviously missing from either of them (though I'll check with the two players today and see if the sheets match up with what I have; I don't believe either of them uses HL so theirs should show anything missing). |
#96 |
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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You'll probably need to PM the portfolios and .user file in question to CC so he can see if he sees anything there or can reproduce the problem.
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#97 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Yeah, that's probably a good idea.
Edit: Or would be if I had the faintest idea how to do an attachment on here. Last edited by Paragon; March 1st, 2015 at 08:04 AM. |
#98 |
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Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,552
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That's an error I'm not familiar enough with. I haven't seen it often enough, and not from a base Derived Trait (not Setting-related). I'd have to ask the Mentors (Matthias and Colen). I'd try rebuilding one of the heroes from scratch.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#99 |
Senior Member
Join Date: Feb 2010
Posts: 874
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That was my next plan. Interestingly enough, one of the players of the two characters is not getting the error, and when I imported his version, neither did I, which makes me think there's some subtle corruption of the two portfolios.
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#100 |
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