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ashuramarsh
Member
 
Join Date: Jul 2011
Posts: 56

Old August 18th, 2012, 10:08 AM
I am getting a crash when opening a portfolio.

I have one open that I am working with. When I double click another portfolio file that instance of hero lab crash (but not the one I already have open.)


Problem signature:
Problem Event Name: APPCRASH
Application Name: HeroLab.exe
Application Version: 4.0.2.314
Application Timestamp: 4fb2787f
Fault Module Name: HeroLab.exe
Fault Module Version: 4.0.2.314
Fault Module Timestamp: 4fb2787f
Exception Code: c0000005
Exception Offset: 001e8725
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
ashuramarsh is offline   #141
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 18th, 2012, 10:45 AM
Quote:
Originally Posted by ashuramarsh View Post
I am getting a crash when opening a portfolio.

I have one open that I am working with. When I double click another portfolio file that instance of hero lab crash (but not the one I already have open.)


Problem signature:
Problem Event Name: APPCRASH
Application Name: HeroLab.exe
Application Version: 4.0.2.314
Application Timestamp: 4fb2787f
Fault Module Name: HeroLab.exe
Fault Module Version: 4.0.2.314
Fault Module Timestamp: 4fb2787f
Exception Code: c0000005
Exception Offset: 001e8725
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
You should report this either directly to LW or by posting to the General forum as this is Hero Lab crashing not Pathfinder data package. So to make sure Colen or Rob sees the report I would post to the General forum.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #142
Talon378
Junior Member
 
Join Date: Apr 2011
Posts: 21

Old August 18th, 2012, 01:33 PM
Sorry if you all have already answered this but I didn't see it. When are you all planning to implement the changes to Society play that were changed on August 16th? I have made my character as I wish but have this wonderful red marking saying my character is illegal under society because I am using an Aasimar, which was added as a race in the recent update to the society rules.........
Talon378 is offline   #143
Phyxion
Junior Member
 
Join Date: Mar 2012
Posts: 27

Old August 19th, 2012, 06:04 AM
Orange prism ioun stone is not adding +1 caster level. (Not adding anything at all, far as I can see.)
Phyxion is offline   #144
Phyxion
Junior Member
 
Join Date: Mar 2012
Posts: 27

Old August 19th, 2012, 06:37 AM
Weight is incorrect for large arrows. The tooltip shows 0.3 lb, but my encumbrance shows they're 15 pounds (for a bundle of 50).
Phyxion is offline   #145
kargoth
Junior Member
 
Join Date: Mar 2010
Posts: 10

Old August 19th, 2012, 07:13 AM
Getting a weird error message for some of my portfolios. My spouse is getting a similiar error on some of her portfolios as well.
Attached Images
File Type: jpg HLError1.jpg (98.7 KB, 18 views)
kargoth is offline   #146
harmor
Senior Member
 
Join Date: May 2011
Posts: 133

Old August 19th, 2012, 12:39 PM
Not sure if this is a bug or not but in Pathfinder Society Scenario #3-24: The Golden Serpent it gives you a boon that allows a character with a Lawful Neutral Alignment to choose a Raktavarna. If you try to select this creature it gives you a warning that says you must be Lawful Evil.

Without creating a new .user file is there a way to remove this warning?
harmor is offline   #147
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 19th, 2012, 12:51 PM
Book: CORE
Issue: Two-Weapon fighting rules.

So I have found that dealing with two-handed weapons and special weapons, Barbazu Beard or Armor Spikes, that the two-weapon fighting rules are not being applied correctly.

Examples
1) First level fighter. 16 Str, 15 Dex. Feats: Exotic Weapon (Barbazu Beard) and Two-Weapon Fighting. When equipping the Beard (off-hand) and a Greatsword the Barbazu Beard is calculated correctly but the Greatsword attack bonus does NOT drop by two. So Beard should be +2H 1d4+1 and Greatsword should be +2H 2d6+4. But instead you can see it shows the greatsword as +4 to hit. I have included a picture also.

2) Armor Spikes should be able to be equipped with a Greatsword just like the Barbazu Beard. So first issue is that HL shows an error which it should not. Second it calcs the same incorrect value as above.

Thanks
Attached Images
File Type: jpg Noname.jpg (33.4 KB, 5 views)
File Type: jpg Noname2.jpg (40.1 KB, 5 views)

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #148
wootersl
Junior Member
 
Join Date: Mar 2012
Posts: 29

Old August 19th, 2012, 04:17 PM
I have a 10th level Dwarven Cleric with a Cleric Domain of caves. My Tunnel Runner ability says that I get a bonus to stealth equal to my cleric level and it can be used a number of minutes per day equal to my Cleric level. However, the Ability shows a +11 to Stealth and 11 minutes of use.
wootersl is offline   #149
topher
Junior Member
 
Join Date: Aug 2012
Posts: 1

Old August 19th, 2012, 08:05 PM
Quote:
Originally Posted by Aaron View Post
Looks like I messed up the Int boosting items last time (Sorry! Brain fart!), so I've got that fixed now for the next release.
Is the int boosting item bug an issue fixable with the editor, or will we need to wait for the next release?
topher is offline   #150
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