Member
Join Date: Apr 2014
Posts: 31
|
.....
Last edited by pickin_grinnin; November 27th, 2014 at 03:26 PM. |
#41 |
Member
Join Date: Apr 2014
Posts: 31
|
Quote:
That's the nature of advertising, though. Some people will read every word of a product description, some will just buy things on faith, and some will read just enough to decide that they want to use it, without checking to make sure that all the critical components are in place. The only thing you can really do it make sure you are aware of what the average person is going to consider to be critical components, and then make sure to indicate in large bold print that it can't do those things. Last edited by pickin_grinnin; November 27th, 2014 at 03:25 PM. |
|
#42 |
Member
Join Date: Apr 2014
Posts: 31
|
I think it would be fairer to indicate in the advertising and product descriptions that the product is not yet complete. It's really more in a beta-phase right now. That way you can be sure that most people who buy into it are aware that it's missing a lot of critical features, and don't get turned off by that.
|
#43 |
Member
Join Date: Apr 2014
Posts: 31
|
Quote:
I waited until the actual retail release, assuming that it would be a more complete product by then. Unfortunately, once I got it and really dug into things, I realized that I had simply bought into what was essentially the beta phase of a promising product. Like you, I'm watching my "cloud time" dwindle away, and the product is still not useful to me. I simply can't invest the time that comes with putting my content into a product that doesn't give me good options to export that data as needed. I have been burned by that sort of thing before, both on a personal and professional level. The developers really should extend everybody's free cloud time by a year, until they develop the product further. Like you, I have no plans to renew at this point. I'll sit on the product I purchased until such time as they have developed it into something that is actually worthy of being called a full retail product, and then will re-subscribe, assuming that time comes. Right now I have to write the whole thing off as a loss. Given how useful Hero Lab has been to me, I'm very disappointed with how Realm Works has gone. I think they bit off more than they could chew, and took it to Kickstarter far too early in the process. |
|
#44 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
|
I guess I'm just the opposite. I'm satisfied with RW the way it stands right now. If they never made another update, I would still feel as though I'd gotten my money's worth. Player Edition is one of those non-critical things to me, with the way I use RW. It's nice, and I understand it was a milestone that had to be reached to make way for content sharing, but even that is less critical to me than having a place to store and organize my data.
I realize other options exist, but none of them have been as useful to me as RW. Do I wish it did more? Sure. Am I looking forward to updates like custom calendars (hint hint)? Of course. Do I feel like the product could use some more polish? Eh, maybe. It's not as pretty as Hero Lab, but it's helped my organization and presentation a ton, and I don't even use Player View much. Just having the information in a coherent form, rather than a jumble of notes and half remembered ideas has taken my game to the next level. I really like this product. I really want to master this product, which is hard when they keep releasing new features. I know I'm probably not using half of what this product is already capable of. Maybe I'm easily amused, or not a power user like some of you. Maybe that's why I'm not stressed about getting every possible thing now, or maybe some of you are just expecting too much from an already solid product. Purchasing the product was a one-time expense. You never have to pay another cent for every feature they release between now and when the product is eventually phased out. Do you really feel like you paid too much? Sorry for the stream of consciousness, but I've had an exhausting day with family. Last edited by Mystic Lemur; November 27th, 2014 at 07:19 PM. |
#45 |
Member
Join Date: Apr 2014
Posts: 31
|
Quote:
I have been in several professional positions where I had to try to pull a company's data from a proprietary product once support from that product went away, and it's a nightmare. I never recommend that clients use products that don't have some sort of data dump feature available, or (at the very least) direct SQL access to the databases that contain their data. Realm Works doesn't have a great user interface, and it's no small matter to put content into it. If I'm doing that much work, I have to know that I'm not going to have to do it again if I want to reuse the content in the future. |
|
#46 |
Senior Member
Join Date: Aug 2012
Posts: 432
|
If this comes off as antagonistic, my apologies in advance: I'm sincerely trying to understand something.
I'm not personally following what you're looking for with exporting the data. From the post above, it seems that you're concerned about support if RW gets sunsetted in the future. But other things you've mentioned suggest that you're more concerned about moving your data into other software for active use. I guess my question is what other software are you using that you want to manipulate your Realm data in that you want to be able to export to? Personally, I just want to be able to print info and export it into something like pdf for distribution. On the other hand, since RW is all about "living" data (by which I mean data that changes and changes its state on an ongoing basis), exporting to a "locked" document that I'd have to keep updating would be a waste, especially when the software itself has read functionality. So while I am abundantly aware that there are some features of RW that it needs to be complete in and of itself, I'm not sure what features you're expecting that will make you consider it to be complete for use outside RW. |
#47 |
Member
Join Date: Nov 2014
Posts: 66
|
I have to go with Mystic Lemur: this is the product I have been looking for for the last 25 years: a campaign planning tool that includes a wiki and flowchart tool along with the capability to show map and pictures etc.
Looking at the MaxSuperNova's list of missing features (great work , btw), it essentially comes down to
In terms of functionality, almost everything else is already there. Really, only the calendar is actually a functionality of the actual TOOL. The license could have been given out at any time, why it hasn't is beyond me. Now, I can certainly accept that the missing Export/import/share parts are key to some people, but I find it quite a stretch to say that the tool is non-functional or in 'beta' because it hasn't been implemented yet, delays or no. Still in need of tweaking? Sure. Not functional? uh, no. Give me better journals (which, I assume, means the gaming session notes will link to the rest of the tool), give me a web interface (because all my players use tablets at the table, not PCs) and, yes, permit me to load/export content even though I probably will never use that feature (I play pathfinder with FR 1e 'old grey box', no supported content to be expected) but what I currently have in this tool is incredible. As usual, YMMV. |
#48 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
|
Quote:
Quote:
The lack of full journal and the lack of character level reveal makes them wish to stick to MS Word, since they can word search (ie link in effect), print, and hyperlink to my calendar system. It makes one wonder what the LWD people (who I know are gamers) do? Surely they have more than one PC? Having reveals or a journal (when it comes out) by player is short sighted... do all of their PCs know everything the others know? Or are they relying on Player knowledge vs PC knowledge to separate this? IF the latter, then why bother with RWPE at all? My players keep separate binders, separate electronic folders, and even Hero lab has the default ability of separate PORs... Even some detail features available in the DM version of RW are not there in PE, ctrl q for example. They as players may wish to flag people they have encountered that I in my RW did not. In some cases I didn't feel the NPC was relevant (could the players know that .. of course not) in other cases, it was oversight on my part. Perhaps a "tool" that would allow Players to flag, people, places, events, etc that would create a list during their "sync" up to the DM level. When the DM syncs, the DM could decide whether those "flagged items" are warranted to be incorporated via an approve or something? Granted, this is an additional feature. And as I have commented in other threads, if LWD course of action is to slow roll features out for PE, the might consider expanding the community site to separate those questions and requests as they relate to PE, just as they have for the variant versions of HL. the feedback I have received sofar is "eh its ok"... but their disappointment grows the more the two look at it. Currently PE isn't even "bare bones" as some of the bones are missing. And to compound this, now the meter ticks off our cloud access when we still don't have all the base features solicited for either product. IMO |
||
#49 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
|
Quote:
Again, if anyone wants to chime in on this, that'd be great. If your players knew very little of what to expect, I'd be curious as to what features they assumed would be in a product like Player Edition, especially if those features weren't present. I think that's probably where some of the confusion around "no live updates" may have come from, through reading the posts in this thread. It sounds like in many players' minds (and some GMs'), "Player Edition"=live updates. Quote:
|
||
#50 |
|
|