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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old March 16th, 2010, 01:17 PM
Along with the V3.6 release of Hero Lab, a new set of Savage Worlds data files (V1.7) is also included. Below is a quick summary of all the changes.

A few of the changes were made to enable easier implementation of Savage Settings. I'll delve into the details of using that new stuff separately.

Enhancements:
  • The Configure Character form now allows easier access to the settings for the character.
  • When you create an NPC, an NPC tab now appears before the Personal tab. Details entered on the NPC tab appear in statblock output.
  • Added "wikitext" statblock output from the "File" -> "Output Active Hero Summary" menu item.
  • Tags are now automatically inherited from the "Arcane" tag group into the "ArcaneDeny" tag group, so it's only necessary to add a new tag once for a new arcane background.
  • When Smarts-based language selection is employed (ala Rippers), those languages are now output at the top of the character sheet.
  • Re-sequenced the groupings of sources on the Configure Hero form.
  • Added a new Savage Settings source that can be assigned as the parent for new sources introduced within user content for the various Savage Settings supplements.
  • Creatures for which edges are automatically assigned ignore any pre-requisite requirements for those edges (e.g. Frenzy requiring Fighting d10).
  • All standard (i.e. built-in) gear can be instantly removed from use by assigning the "Hero.NoStdGear" to the hero. This makes it possible to easily replace all standard equipment with custom equipment for a Savage Setting.
  • Generalized support for Factions is now included and can be easily enabled for any Savage Settings that require them.

Bug Fixes:
  • Journal output was sometimes resulting in journal entries being cut off prematurely.
  • In a few places, the highlighting of invalid selections was handled incorrectly.
  • The inclusion of personal details in character sheet output can now be properly toggled on and off via configuration settings.
  • Removed the Super Power attribute from display on the Dashboard and TacCon, as it's supposed to be hidden for internal use only.
  • Creatures were always reporting the "Advances: Resource unspent" validation error that doesn't apply to them.
  • Some creatures were missing appropriate pre-requisite edges (e.g. Frenzy was missing when Improved Frenzy was possessed).
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