Senior Member
Join Date: Jul 2010
Posts: 3,147
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Thanks for the info. A lot of stuff from MIC is missing scripts to perform their actual functions. I'll make sure to bump this item to the top of the list.
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#181 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Regarding the Chosen Foe feat from Drow of the Underdark, it appears whoever entered this used their own summaries instead of those provided by the book. I've fixed this one, but I'm not going to change the others at this time. I may do this at a later date.
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#182 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Breaking this up into three separate bugs, and putting all notes concerning them here.
Fixed for next release. There was no script. Added one to indicate the higher DC in the livename. Quote:
Quote:
Last edited by Sendric; December 2nd, 2013 at 07:04 AM. |
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#183 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Edit: The skill is there, but it is sourced to Legends of the Twins. I'll update this so that it's always available. |
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#184 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Probably because it's a situational it isn't actually classed as a bug but I thought I'd mention it just in case.
The improved skirmish feat isn't adjusting the skirmish ability displayed on the scout with its extra bonus AC and DAMAGE if a move of 20' is made. It only appears in the feat description table. I can't remember if the append text macro is used in the D20 system either. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#185 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#186 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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The function "compare" doesn't seem to be working in the d20 system. I get some very strange results from:
Code:
if (compare(C1thing,C2thing) = 1) then C1thing = C1thing & "ation" elseif (compare(C1thing,C3thing) = 1) then C1thing = C1thing & "mutat" endif This code, which should effectively be the same, works as intended: Code:
if (C1thing = C2thing) then C1thing = C1thing & "ation" elseif (C1thing = C3thing) then C1thing = C1thing & "mutat" endif |
#187 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Sendric, you should always use either <> 0 or = 0 when testing with compare(). You cannot be certain that the number returned will = 1, just that it will either be 0 or be something other than 0.
Quote:
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#188 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Though, I feel I should point out that in your Pathfinder scripting 104, you say: "compare(A, B) TRUE/FALSE - this will return the number 1 if A and B are identical (capitalization counts), and 0 if they are not." Maybe that's just for Pathfinder, but its why I was using "= 1" |
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#189 |
Junior Member
Join Date: Aug 2007
Posts: 29
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I was working up character concept as follows:
Barbarian (Beast Totem and Mad Dog) 2 Rogue (Survivalist) 3 Cleric 1 I chose feat Boon Companion The animal companion shows up as a 6 HD creature until I add the Animal domain to the cleric. Then HL drops it to a 4 HD creature. If I remove the domain, it jumps back to 6 HD. |
#190 |
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