Senior Member
Join Date: Aug 2009
Posts: 125
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Trying to work out the Lifespark Flesh Golems. In my searches, I came across Mathias saying that a template couldn't remove something from another special. I interpretated that to say that a templete couldn't "add back" INT to the Golem NPC race (is that right?).
So instead I made a Lifespark Flesh Golem NPC Race, and added the two custom specials (Open Mind & Spirit Within). However the creature type "construct" adds all the fun things contructs normally have... which includes Immune to Mind-Affecting Attacks and Immune to Death & Necromancy effects which isn't 100% true for these things. Do I have to make a whole new Creature Type (Constructs, Lifespark or something) and have everything but those items in it, or can I program something into the race to supress those two parts (xImmDeNec & xImmMind)? |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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Mathias helped someone with a living construct (the warforged from Eberron). You can find it here: http://forums.wolflair.com/showthrea...ight=warforged
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#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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One thing can't delete a thing added by something else very easily. It can suppress that thing. blzbob's beat me to the instructions on how to suppress the things being added by a Type.
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#3 |
Senior Member
Join Date: Aug 2009
Posts: 125
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Ah, Thanks! That worked a lot better than making it a Template.
Last thing on it I can't figure: the skill points the race gets is (2 + Int Bonus, min 1) * (HD+3). How do I express that in the modified race / Subtype? |
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The (HD+3) is presumably a holdover from the SRD - skill points in Pathfinder are (2+INT) * HD.
On the race, you'll find an "override skill points" option - enter 2 there, and the race will have 2 SP/HD. |
#5 |
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