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dartnet
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Posts: 591

Old August 17th, 2016, 07:15 AM
Quote:
Originally Posted by Mauron View Post
My group is going to be switching to Savage Rifts in a few weeks. Is there anything I can do to help get this working?
How good are you with the Editor?
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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
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Old August 17th, 2016, 11:10 AM
I'm pretty good with the editor and scripting in general too if want another extra hand.
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Mauron
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Old August 17th, 2016, 04:44 PM
I've worked with the editor in d20 for a variety of purposes, and I have some experience with the authoring kit.

I haven't done very much with Savage Worlds, but I should be able to brush up on that quickly enough.
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dartnet
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Old August 17th, 2016, 04:49 PM
Both of you PM me.
dartnet is offline   #44 Reply With Quote
Palgar
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Join Date: Nov 2013
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Old August 21st, 2016, 12:46 PM
I've been working on Savage Rifts also. So far there has not been a need for the Science Fiction Companion, but I've used the Faction capability as the Iconic Framework as that still allows for races and their mods.

I created as a new game, are you implementing yours as just a user mod to the base Savage Worlds system?

I've done some d20 work in HL along with an implementation of Achtung! Cthulhu for my group. Background is almost 40 years of programming off and on.

Just asking if I can help you out.

Last edited by Palgar; August 21st, 2016 at 12:47 PM. Reason: adding more
Palgar is offline   #45 Reply With Quote
dartnet
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Old August 21st, 2016, 08:25 PM
Quote:
Originally Posted by Palgar View Post
I've been working on Savage Rifts also. So far there has not been a need for the Science Fiction Companion, but I've used the Faction capability as the Iconic Framework as that still allows for races and their mods.

I created as a new game, are you implementing yours as just a user mod to the base Savage Worlds system?

I've done some d20 work in HL along with an implementation of Achtung! Cthulhu for my group. Background is almost 40 years of programming off and on.

Just asking if I can help you out.
Yes pm me.
dartnet is offline   #46 Reply With Quote
Vaneheart
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Join Date: Oct 2008
Posts: 26

Old August 30th, 2016, 01:38 PM
I am so excited for this. I can't wait to see what you guys come up with.
Vaneheart is offline   #47 Reply With Quote
Kat9
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Join Date: Nov 2011
Posts: 12

Old August 31st, 2016, 02:56 PM



Pretty much sums up me when it comes to this project.
Kat9 is offline   #48 Reply With Quote
xador
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Join Date: Feb 2012
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Old September 6th, 2016, 03:02 PM
Yeah I have been silently stalking this thread since conception!! I donated to the kickstarter and was so glad to see members here did as well.
xador is offline   #49 Reply With Quote
Gelfarin
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Join Date: Feb 2014
Posts: 23

Old September 9th, 2016, 06:11 AM
I too am eager for this. I really wish I understood how to script. I've done all I could and sent it over to Dartnet. Essentially most of the gear, weapons, and some of the armor was done. I also did the new powers, skills, arcane backgrounds, and a couple of edges. Iconic Frameworks, Edges tied to those, strength requirement for armor, etc, were beyond my abilities with this Editor.

I appreciate the guys that understand the scripting for this Editor as it appears they now have the heavy lifting to do. Now if someone could share how to script a Strength requirement for armor, I would be happy to finish those up as well.
Gelfarin is offline   #50 Reply With Quote
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