Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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Hardcover rulebooks and adventures, I imagine. It's more than a bit dishonest to claim that he only bought the stuff because of Hero Lab, though. Especially with the rules being Open Game content. He bought them because he wanted to play the system, and is now claiming he can't play without Hero Lab.
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#41 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
http://www.wolflair.com/hero-lab-online-faq/ Please see the question entitled:"How will my Hero Lab Classic secondary licenses transfer to Hero Lab Online?" |
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#42 |
Senior Member
Join Date: Mar 2016
Posts: 453
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Quote:
He says he bought it via HLC... I have no idea what Starfinder products he bought via HLC. |
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#43 |
Member
Join Date: Aug 2010
Posts: 31
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Totally missed that. I claim reading on a phone while drinking...
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#44 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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(I think this might have gotten missed, reposting)
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; September 8th, 2017 at 02:21 PM. Reason: Bumped |
#45 |
Senior Member
Join Date: Sep 2007
Posts: 136
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Quote:
Soon(TM) Paul "Yes that Paul" Grosse PCGen BoD - PR Silverback Forums: Nylanfs (or Nylan) Hero Lab Shadowrun 4E & 5e user |
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#46 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Thank you for your cooperation... |
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#47 |
Junior Member
Join Date: Nov 2012
Posts: 11
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My 2 cents...
I have been working in software development for a long time, and this is the most open and honest discussion about the realities of application development that I have ever seen. Since I first bought Hero Lab years ago, these developers have always been this way. This kind of candor and respect for the community is something I have come to really appreciate about Lone Wolf Development. These folks work harder and care more about their work than any developer I have worked with, and it is evident in the things they create. They can't be in it for the money...if so, they are doing it all wrong. You just don't get software of this complexity and quality out of a tiny development studio without passion and sacrifice and highly skilled developers. So, even though I am old and crotchety and impatient and generally afraid of change, I am content to wait and see what the future of Hero Lab (and other Lone Wolf stuff) has in store. Nobody wants this to be great more than Lone Wolf, and I trust that they are capable of making that happen. Last edited by noobzor; September 6th, 2017 at 09:20 PM. |
#48 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Exactly. It was an observation, not a judgment. There is nothing necessarily wrong with being resistant to change. But if you need to change to meet your goals, you may have to leave behind those that are not interested in making the change with you.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#49 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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First of thanks for the exhaustive answers! While not everything is completely to my liking, I understand the need of a company and appreciate the honesty.
I am mainly a Realm Works user and bought HL only for the Tactical Console. Basically as an expensive Initiative Tracker. I have a Player Character Topic in which I have a HL portfolio with all my chars. Will I be able to automatically update this with HLO? When all chars of the group are in the cloud, can I pull the information into RW instead of doing it manually after level up? At the beginning of each session I load the PCs portfolio into HL and each enounter I add the opponents and remove them after the fight. Works pretty fine. Will this still work with HLO? Will there be a tactical console? Can Realm Works interact with HLO in the browser? |
#50 |
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