Junior Member
Join Date: Jan 2011
Posts: 12
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I have just bought and have been fooling around with the playtest program for Herolab Online but can't find a way to add magical weapons or armor. Am I missing something? If not is that functionality planned?
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#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Any weapon on your character can be turned INTO a magic weapon. You simply click on the weapon (mouse or finger) and a whole interface opens to let you modify the weapon. Also note this is what you do to activate some features currently like Rage.
Image1.jpg For shields that need to track Dents and apply damage often the interface lets you do that also. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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For making a weapon magical, you do that in PF2 by applying Runes to it, which you should see a table for. Past a certain point you'll need to increase the quality of the item so it can handle higher level or more runes (there is a table for quality as well).
One of the neat things I like about this system is that now you can apply quality to all sorts of mundane gear. You can totally buy a Legendary 10-ft. pole, and totally flash your blinged out stick to make all the other adventurers jealous. |
#3 |
Member
Join Date: Apr 2015
Posts: 59
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Since the PF2 system for Monster creation is similar to the Simple Monster Creation from Pathfinder Unchained, will we be getting the Unchained monster rules for Pathfinder Classic?
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#4 |
Junior Member
Join Date: Jan 2011
Posts: 12
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Quote:
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#5 |
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