Senior Member
Join Date: Apr 2017
Location: Wellington, NZ
Posts: 100
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I'm still looking forward to this. I would be happy to just get the humanoids and unique creatures per book first, followed by the scene scripts later.
🎲 Pathfinder 2e GM Need spawns invention, but imagination gives rise to need. — Logic of Design |
#21 |
Senior Member
Join Date: Sep 2018
Posts: 305
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#22 |
Member
Join Date: Sep 2017
Posts: 69
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I'm looking to start running Extinction Crisis in about a month, and i will tell you, it is going to be a hard change from running an AP in HLC with the encounter pack. I am very much interested in that sort of content coming to HLO and would buy it up in a heartbeat.
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#23 |
Member
Join Date: Jan 2020
Posts: 52
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Just wondering if there's any new word on this. Extinction Curse has come and gone, and Agents of Edgewatch 1 has arrived. I noticed that there's been comments about Lost Omens: Legends projections. Any projections for Age of Ashes GM content yet?
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#24 |
Junior Member
Join Date: Mar 2020
Posts: 4
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I think the 'older' adventure paths will not be converted. Why should they make the effort for a older product when they are behind on Corebooks. and are re-doing the data files.
There is no profit in it for the time it will take to convert 12 books (Age of Ashes and Extinction curse) for maybe a couple of people. I wish they just would say it and not state that it will come later. |
#25 |
Member
Join Date: Jan 2020
Posts: 52
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Quote:
APs take a long time to run. My group started AoA on launch day about a year ago. We play ~8 hours a week and are just starting the last book. Most people don't play as much as we do, so I'm willing to bet that many GMs still want AoA and EC. |
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#26 |
Senior Member
Join Date: Apr 2017
Location: Wellington, NZ
Posts: 100
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Quote:
In order, the things I want in the GM content are:
I expect the campaign overview and setup may be required to manage the scene scripts, but together these are a low priority for me. I've already created folders for each book, subfolders for each part, and scene scripts for each location. I have some extra scenes scripts to manage recurring events, such as patrols. I haven't found an easy way to build some of the NPCs, so getting them will be very useful for me. I want to be able to use them outside the scene scripts so that I can include them in future books if the opportunity comes up. I would be happy if they are released progressively rather than waiting for all the GM content to be ready. 🎲 Pathfinder 2e GM Need spawns invention, but imagination gives rise to need. — Logic of Design Last edited by Shadowfoot; August 7th, 2020 at 06:13 PM. |
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#27 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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I start running Age of Ashes tomorrow (I'd been running my other sub-group through converted d20 modules, and this one through PFS scenarios up to now). Doing the HLO and Virtual Map work will be a chore for sure, but at least the Gamemastery Guide has good tools for building NPCs (except for the part about not having the core Ancestries in the NPC builder).
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#28 |
Member
Join Date: Jan 2020
Posts: 52
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Definitely the NPCs for me. It's a giant pain trying to make some of them, since you're not even sure you'll be able to add some of the abilities that are there. I've gotten lazy and have started using placeholders while I write stuff on a notecard even, since it happens so frequently.
Basically, if it's not in a bestiary or a toolbox and has stats, I want it badly. |
#29 |
Junior Member
Join Date: Mar 2020
Posts: 4
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I am on book 3 and it's a pain to convert all NPC's but it's not that hard.
If they somehow made a function so that you can share content that would help then you could have a community of module makers or a marketplace like D&D Beyond. |
#30 |
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