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Manalishi66
Senior Member
 
Join Date: Jul 2010
Posts: 157

Old March 27th, 2015, 05:18 PM
I have a Fantasy Setting that gives races languages based on smarts using Settings Adjustment tab. What I need help with is how to nullify the languages when creating animal or non-intelligent creatures with no languages. How is this done...Savage HL Noob.

Thanks!
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CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old April 4th, 2015, 01:58 PM
Hmmm. Interesting question. I don't believe that one has been asked before.

Should Multiple Langauges affect Creatures?

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old April 4th, 2015, 08:15 PM
Well, you could remove the Languages check on the Settings Adjustment for that file (although if it's updated you may need to remember you did that to go back and make the change again on the updated file). Then just select that from the Character Configuration screen instead for standard characters and don't check that for creatures and such.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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Manalishi66
Senior Member
 
Join Date: Jul 2010
Posts: 157

Old April 5th, 2015, 01:36 AM
I used the following and adjusted it as needed by the creature...

if (#trait[attrSma] >= 2) then
#resmax[resLang] -= 1
#resleft[resLang] -= 1
endif

final, 5100

This allows me to turn of the game settings bonus languages based on Smarts for creatures who have no languages, such as animals and like.
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