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blzbob
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Old August 6th, 2013, 10:14 PM
I'm going to be running a Stardrive campaign soon and I know you have a lot on your plate. If I get all the data entered, do you want a copy of the file? I really want to help you. You're doing so much and I don't want to just take without giving something back.
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evildmguy
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Old August 7th, 2013, 10:15 AM
If you are willing to share it, I would accept it!

I started looking at Dark*Matter A&E but found some quirks that I hadn't seen before. Instead of giving a step bonus, they have equipment that gives a rank bonus. Now, the mechanism is mostly there to do this but I wasn't sure if that's the way to go.

Have you seen anything like this in the Star*Drive A&E? Or has it been step bonus, if anything?

Thanks!

edg
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blzbob
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Old August 7th, 2013, 09:01 PM
I just started looking at it for the first time in over a decade so I'm not sure. As I start to enter things I can let you know if I run into anything weird.
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blzbob
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Old August 14th, 2013, 09:20 PM
How do I make a weapon one- or two-handed for weren but two-handed for everyone else?
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evildmguy
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Old August 15th, 2013, 12:56 PM
Yeah I have been looking at equipment and I think I might have to redo some things. However, I don't want to negate what you, or anyone, has entered. So, I'm still looking at how I want to do this.

So, the answer is that at the moment, you can't, except in the description. However, you might add tags to it that can be checked later.

I know, not the best answer. Sorry.
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jbearwillis
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Old August 15th, 2013, 02:23 PM
I think there is a way to check for a race tag and if it's present it will treat the weapon as one handed and if it's not present it will treat it as 2 handed.

I have it working but the way I had to do it - evildmguy will have to add a tag to the Weren race such as the following - <tag group="Race" tag="Weren"/>

because I haven't figured out how to add a tag that isn't already defined, except to go into his data files, if we do that when he up dates, it will erase what we have done so he will have to do it. I did add it to the Weren race to test it out and to see if it would work and it does.

after that is done you would need to go into the editor and make your weapon and set your weapon to one handed and then make the following Eval script as follows

Phase: Traits Priority: 5000

if (hero.tagis[Race.Weren] < 1) then
perform hero.assign[Hero.Hand]
endif

then save

If the tag is set up on the Weren race, it looks to see if the race is chosen and if it is the said weapon works 1 handed if any other race is chosen it becomes a 2 handed weapon.

I checked it out already and it works but I had to add the tag above to the race thing data file under Weren to get it to work.

if there is an easier way to do it let me know.

Hope this helps
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blzbob
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Old August 15th, 2013, 08:00 PM
So I'll just keep entering the data and I'll make notes of the ones that require special tags. Once you add them, like jbearwillis said you would have, then I can update my files.
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evildmguy
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Old August 20th, 2013, 04:06 AM
Okay, sorry for the lag. I think I'm set up to look at this again.

Now it's just going to take a bit for me to get back up to speed!

I will say that I will probably use Species, instead of Race, to keep with the Alternity nomenclature, unless I'm convinced others.

edit: Unless it already exists as race. As I said, I need to get back up to speed!

Thanks!

edg
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blzbob
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Old August 20th, 2013, 08:31 AM
I think you should keep everything consistent. Species is the way to go if that's how you have things set up already.
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jbearwillis
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Old August 20th, 2013, 09:19 AM
LOL, I was just giving an example - it's your game files what ever you need to do. I was just showing what needed to be done. the tag could be anything you want.
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