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Member
Join Date: May 2012
Posts: 33
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Hi,
In the Pathfinder 3PP there seem to be a couple bugs: Dread class Terrors: - Horrible Strike lists a save DC which is not required or used - Mindlock should only be able to be taken once; it never disappears off the list - Persistant Nightmare Form is spelled incorrectly (Persistent); also, its prerequisite (18 Dread levels) is never satisfied - Nightmare Touch should only be able to be taken once; it never disappears off the list Feats: - Multiple Connections should only be able to be taken once; it does not disappear from the list - Open Door should only be able to be taken once; it does not disappear from the list - Terror Mastery (a feat for Dreads) has a selection box, but does not require one; should only be able to be taken once, it does not disappear from the list Appreciate all the hard work and effort going into these packs! I have tried my hand at the editor and the wiki, but I do not understand the scripting/language at any but a superficial level, else I would love to help with some of this simple stuff, so I apologize for complaining about the nitpicky things ;-) |
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Senior Member
Join Date: Aug 2011
Posts: 363
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adding them to the bug list.
been trying to look over all the feats cuz there were definitely some 'copy' errors but keep getting sidetracked with other things and i'm only up to letter "I". |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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As psych777 these have been added to the to-do list. I wanted to say these are not nitpicky and we appreciate friendly bug reports about anything in the Packs. So keep them coming as long as everyone remembers that depending on severity of the issue it could be fixed in the next patch or a few releases down the road.
![]() ![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
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In looking through some of the recent additions to the 3PP Pack I discovered that the Rogue Genius Games Bullet Point - New Exotic and Martial Swords has been added. A few things that I've found that don't match up with the items' descriptions and/or table from the source material. I've included what I was able to put together when I was working on this source for my own group. I never did get around to finishing it completely, though, so the Manople and Swordstaff still need some work.
Cinquedea - Is listed as a One-haned Martial weapon when it should be a Light Martial weapon according to the table. Estoc - The biggest thing is the damage. Right now it is fixed. And I mean fixed... No adjustment for size or ability mod. The thread where Aaron and I hash out the damage for the estoc can be found here. The damage used there may or may not be correct but the method to reach the correct damage is contained within. The next issue with the estoc is that it functions much like a bastard sword and/or a lance. It functions as a Two-handed Martial weapon, a One-Handed Exotic weapon, and a One-Handed Martial weapon when Mounted. Code:
Pre-levels 4000 ~ if we're mounted, we're a one-handed weapon if (#hascondition[pstMounted] <> 0) then perform tagreplace[wClass.TwoHanded,wClass.OneHanded] perform assign[Helper.PowTwoHand] perform tagreplace[wProfReq.Exotic,wProfReq.Martial] ~if we're a magic weapon, instead modify our parent if (container.ishero = 0) then perform parent.tagreplace[wClass.TwoHanded,wClass.OneHanded] perform parent.assign[Helper.PowTwoHand] perform parent.tagreplace[wProfReq.Exotic,wProfReq.Martial] endif endif Code:
Post-levels 20001 After: Charging Effects ~If Not Charging get out now doneif (#hascondition[pstChargin] = 0) ~If charging no attack bonus if (#hascondition[pstChargin] <> 0) then field[wAttBonus].value -= 2 endif Code:
Pre-levels 4000 ~If using 2-handed apply -2 Attack If (field[wMenuEquip].value = 3) then field[wAttBonus].value -= 2 endif Is missing the +5 to CMD vs. Disarm when equipped. Code:
First 1000 ~if equipped give bonus to disarm cmd if (field[gIsEquip].value <> 0) then hero.child[manDisarm].field[cmdBonus].value += field[abValue].value endif Swordstaff - Quote:
Just trying to do my part to help out! ![]() Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
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Senior Member
Join Date: Dec 2010
Location: Virginia, USA
Posts: 335
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Quote:
Sorry. Minutus cantorum, minutus balorum, minutus carborata descendum pantorum. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
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Quote:
![]() For the future maybe what we should do is put a small note on feats/equipment that are not 100% scripted to let people know. A great first step is getting the stuff in and doing pre-req's. If we have a "to do note" on stuff I can search the files when I have a few minutes and try and add any of the scripts/logic that is missing. Something like this: Code:
{b}To Do Note:{/b} This feat is not fully scripted yet and will not actually change your character. ![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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Senior Member
Join Date: Aug 2011
Posts: 363
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i've usually used:
not fully implemented but i don't always remember to add it... |
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Senior Member
Join Date: Apr 2012
Location: Indiana
Posts: 117
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Quote:
Currently Playing: Pathfinder - Skull & Shackles AP Current Character: Legendary Gunslinger 11 Currently DMing: D&D 5E - AAW Games A-Series |
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Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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Please note: In an effort to consolidate stickies, I created a new "General Hero Lab 7 Community Resources" sticky. After talking to Shadow, this thread is now listed in this sticky, and this thread is no longer sstuck at the top. Hopefully this will keep the forums cleaner moving forward.
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,730
|
Quote:
![]() Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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