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SAbel
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Old October 23rd, 2011, 08:49 AM
Provos you can make a copy of the d20 game to add different content to it, but as Mathias stated you can not rewrite the d20 files to say make a true 20 system or a 2.o skills and power system.

If your just creating a D20 varient then you are okay.
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RavenX
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Old February 20th, 2012, 03:03 PM
Is it possible to create a game system from scratch and add in things? I was considering attempted to create AD&D 2e in the authoring kit.
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rob
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Old February 21st, 2012, 01:18 PM
Quote:
Originally Posted by RavenX View Post
Is it possible to create a game system from scratch and add in things? I was considering attempted to create AD&D 2e in the authoring kit.
That's the intent of the Authoring Kit. There's a pretty steep learning curve, but you've got the complete source files available to you for the Savage Worlds and D&D 4E game systems, so those should be extremely helpful. In addition, the walk-through outlines how the Savage Worlds files were originally created, which should also be a huge help. The Savage Worlds files have diverged a bit from when they were first written as new capabilities were added, but they are mostly the same, so there will be some differences you'll encounter in the walk-throughs. However, they should be minor and not detract from the value of the walk-throughs.

Hope this helps...
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technorat
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Old May 12th, 2012, 12:21 AM
Quote:
Originally Posted by rob View Post
The Savage Worlds files have diverged a bit from when they were first written as new capabilities were added, but they are mostly the same, so there will be some differences you'll encounter in the walk-throughs. However, they should be minor and not detract from the value of the walk-throughs.

Hope this helps...
As the savage worlds data file updates come out is the source in the AK kept up to date as well? I'm starting to add some options for my Savage Worlds setting but I'd like to keep up to date with the the latest version as well.

Last edited by technorat; May 12th, 2012 at 12:35 AM.
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rob
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Old May 22nd, 2012, 12:48 PM
The source listings in the wiki articles is not kept up to date, as the changes that occur are relatively minor and don't invalidate the usefulness of the wiki as an example of how to do things. However, the complete source files provided in the "source" directory beneath where the Savage Worlds files are installed *is* fully up to date. So if you are using that source code as your reference, you'll have all the latest code.

Hope this helps...
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pickin_grinnin
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Old May 6th, 2014, 12:48 AM
I bought a copy of the Savage World / Authoring Kit data, but can't figure out how to get to the authoring kit itself. Any guidance would be appreciated.
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lifer4700
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Old May 6th, 2014, 06:17 AM
The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.

You can "try out" the Authoring Kit by creating a new game system (Develop -> Create New Game System...) and editing the files that are provided. You just won't be able to save any portfolios with your new game system.


You must manually create and edit the XML files to create your new game system, using the 4E and SW source as your reference and http://hlkitwiki.wolflair.com/ as your guide. That is part of the "steep learning curve" that Rob mentioned.

Once you get your core system up and running, you can use the normal HL editor to enter object data, but setting up the data model, phases, and procedures is all done with lovingly hand crafted XML.

As for editing the XML, there are many good text editing tools out there. My personal preference is Notepad++, because it works well, and it is free.

I am trying to create a game system that is loosely based upon d20, so having the d20 source files available as a base would be great, but that's not an option as it's Wolf Lair's IP. The Savage Worlds and 4E code files are nice to look at, and really help fill in some blanks, but are ultimately useless for making a d20 type game. I'm going to have to completely re-write and re-engineer the d20 concept from scratch to make my game system.

Last edited by lifer4700; May 6th, 2014 at 06:30 AM.
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pickin_grinnin
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Old May 7th, 2014, 08:33 PM
Quote:
Originally Posted by lifer4700 View Post
The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.
Oh. I wouldn't have bought it if I had known that. That's very disappointing.

There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now.
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liz
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Old May 7th, 2014, 08:48 PM
Quote:
Originally Posted by pickin_grinnin View Post
Oh. I wouldn't have bought it if I had known that. That's very disappointing.

There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now.
It sounds like this was a recent purchase. Please keep in mind that we have a 60 day satisfaction guarantee. If you don't think the purchase is the right fit for you, please contact support@wolflair.com and request a refund.
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Mjprogue
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Old June 2nd, 2014, 12:38 PM
So lets say I buy Herolab (which I am on the verge of doing) am I able to create characters for games not covered (obviously with some extra effort) or am I required to get this add on to do so?

For that matter am I able to create new data for existing games (new feats, spells, etc.) or am I limited to stuff I have licenses for?

I was led to believe that Herolab was useable with any game...but if its useless for anything not licensed I need to rethink.
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