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Senior Member
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767
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Provos you can make a copy of the d20 game to add different content to it, but as Mathias stated you can not rewrite the d20 files to say make a true 20 system or a 2.o skills and power system.
If your just creating a D20 varient then you are okay. |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Is it possible to create a game system from scratch and add in things? I was considering attempted to create AD&D 2e in the authoring kit.
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
Hope this helps... |
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#3 |
Junior Member
Join Date: Apr 2009
Location: Eindhoven, The Netherlands
Posts: 11
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Quote:
Last edited by technorat; May 12th, 2012 at 12:35 AM. |
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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The source listings in the wiki articles is not kept up to date, as the changes that occur are relatively minor and don't invalidate the usefulness of the wiki as an example of how to do things. However, the complete source files provided in the "source" directory beneath where the Savage Worlds files are installed *is* fully up to date. So if you are using that source code as your reference, you'll have all the latest code.
Hope this helps... |
#5 |
Member
Join Date: Apr 2014
Posts: 31
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I bought a copy of the Savage World / Authoring Kit data, but can't figure out how to get to the authoring kit itself. Any guidance would be appreciated.
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#6 |
Senior Member
Join Date: Nov 2011
Location: Michigan
Posts: 182
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The "authoring kit" as a piece of software does not exist. It is the source code for 4e, and the ability to save protfolios for any custom game you create.
You can "try out" the Authoring Kit by creating a new game system (Develop -> Create New Game System...) and editing the files that are provided. You just won't be able to save any portfolios with your new game system. You must manually create and edit the XML files to create your new game system, using the 4E and SW source as your reference and http://hlkitwiki.wolflair.com/ as your guide. That is part of the "steep learning curve" that Rob mentioned. Once you get your core system up and running, you can use the normal HL editor to enter object data, but setting up the data model, phases, and procedures is all done with lovingly hand crafted XML. As for editing the XML, there are many good text editing tools out there. My personal preference is Notepad++, because it works well, and it is free. I am trying to create a game system that is loosely based upon d20, so having the d20 source files available as a base would be great, but that's not an option as it's Wolf Lair's IP. The Savage Worlds and 4E code files are nice to look at, and really help fill in some blanks, but are ultimately useless for making a d20 type game. I'm going to have to completely re-write and re-engineer the d20 concept from scratch to make my game system. Last edited by lifer4700; May 6th, 2014 at 06:30 AM. |
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Member
Join Date: Apr 2014
Posts: 31
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There really needs to be more information and descriptive text for the various data add-ons. I regret this purchase now. |
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#8 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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#9 |
Junior Member
Join Date: Feb 2014
Posts: 23
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So lets say I buy Herolab (which I am on the verge of doing) am I able to create characters for games not covered (obviously with some extra effort) or am I required to get this add on to do so?
For that matter am I able to create new data for existing games (new feats, spells, etc.) or am I limited to stuff I have licenses for? I was led to believe that Herolab was useable with any game...but if its useless for anything not licensed I need to rethink. |
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