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Eretas
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Join Date: Sep 2010
Posts: 147

Old May 7th, 2013, 09:06 PM
So far, this is the Variant channeling i made.
Air
Art
Envy
Farm
Freedom
Hunting
Justice
Knowledge
Luck
Madness

They are not in alphabetical order, i made the similar one first.
Attached Files
File Type: email variant channeling.user (22.0 KB, 6 views)
Eretas is offline   #131 Reply With Quote
criik
Junior Member
 
Join Date: May 2013
Posts: 3

Old May 16th, 2013, 08:36 AM
Unless I somehow missed it, I noticed that the spells Ablative Barrier and Resinous Skin from Ultimate Combat are not coded in as spell adjustments. Ablative Barrier gives +2 AC (which can be coded) and a sorta DR. The first 5 lethal goes to nonlethal, or DR 5/- if already nonlethal. I don't think that second part could be coded (at least not in the little bit that I looked at, I am not a pro at all in coding HL components).

Resinous Skin could give the pluses to the CMBs and CMDs as conditional adjustments I would guess. And the DR 5/piercing shown however DR from other abilities gets displayed.

In the meantime, I have just been doing a manual adjustment of +2 AC for my Ablative Barrier, but it would be nice to have the spell adjustment available.
criik is offline   #132 Reply With Quote
risner
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Join Date: Jun 2010
Posts: 623

Old May 28th, 2013, 10:16 PM
Ok, I've got a batch of these done I'll be sending soon:
UM Major Spellblights Negated
UM Major Spellblights Nameless Dread
UM Major Spellblights Spell Burn No
UM Major Spellblights Spell Sap No
UM Major Spellblights Transference Block no
UM Major Spellblights Vertigo no
Comprehend Languages
Mind Blank
See Invisibility

I'm going to look for more to do.
risner is offline   #133 Reply With Quote
risner
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Posts: 623

Old May 28th, 2013, 11:12 PM
Quote:
Originally Posted by criik View Post
Ablative Barrier
Resinous Skin
I just finished these two, they will be in the batch I send to WolfLair on Friday.
risner is offline   #134 Reply With Quote
risner
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Join Date: Jun 2010
Posts: 623

Old May 29th, 2013, 02:13 PM
This includes the following adjustments:
Ablative Barrier
Resinous Skin
UM Major Spellblights Negated
UM Major Spellblights Nameless Dread
UM Major Spellblights Spell Burn
UM Major Spellblights Spell Sap
UM Major Spellblights Transference Block
UM Major Spellblights Vertigo
Mind Blank
Add Spell Text

Add Spell Text is something I use to add an adjustment to copy the spell text into the adjustment tab and the name of the spell as a reminder it is active.
It can be used for things like See Invisibility and Comprehend Languages.

http://h2.stdio.com/~risner/RA2013-1.user
risner is offline   #135 Reply With Quote
risner
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Join Date: Jun 2010
Posts: 623

Old May 29th, 2013, 02:14 PM
If Someone could organize a hit list of the remaining things to be done, and some sort of priority of desired order. I'll see about doing some more of these.
risner is offline   #136 Reply With Quote
Eretas
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Join Date: Sep 2010
Posts: 147

Old May 30th, 2013, 06:39 AM
All variant channeling option from UM need to be done but those one:
Air
Art
Envy
Farm
Freedom
Hunting
Justice
Knowledge
Luck
Madness
Eretas is offline   #137 Reply With Quote
AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old July 6th, 2013, 08:35 AM
Ignore this post, further testing shows that it's not working right.

Last edited by AndrewD2; July 6th, 2013 at 04:15 PM.
AndrewD2 is offline   #138 Reply With Quote
risner
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Posts: 623

Old July 6th, 2013, 09:42 AM
Leadership Subdomain Inspiring Command

Code:
  <thing id="pICLSRis" name="Leadership Domain: Inspiring Command" description="As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependant mind-affecting effect." compset="InPlay">
    <usesource source="APG"/>
    <tag group="Helper" tag="NoIncr"/>
    <tag group="Helper" tag="AdjConfer"/>
    <eval phase="PreLevel" priority="10000"><![CDATA[      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value = 0)

~     +2 insight attacks, AC, CMD, and skill checks

      ~ Give a Bonus to all weapon attacks
      #applybonus[BonInsight,hero.child[Attack],2]

      #applybonus[BonInsight, hero.child[ArmorClass], 2]

      ~ Give bonus to saves
      #applybonus[BonMorale, hero.child[svAll], 2]

      ~ Give bonus to all skills
      #applybonus[BonInsight, hero.child[AllSkills], 2]]]></eval>
    </thing>
risner is offline   #139 Reply With Quote
AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old July 6th, 2013, 12:04 PM
Since there are none yet I've started working on the Ultimate Combat spells.
AndrewD2 is offline   #140 Reply With Quote
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