Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game
Register FAQ Community Today's Posts Search

Notices

Closed Thread
 
Thread Tools Display Modes
Green Hornet
Junior Member
 
Join Date: Jun 2010
Posts: 12

Old November 30th, 2010, 08:31 PM
Has anyone created the Divine Guardian template from Green Ronin's Advanced Bestiary?
Green Hornet is offline   #81
bodrin
Senior Member
 
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265

Old December 1st, 2010, 01:19 AM
Quote:
Originally Posted by Green Hornet View Post
Has anyone created the Divine Guardian template from Green Ronin's Advanced Bestiary?
Not that I know of but I'll have a go if you want! Now that I've got the PFRPg core data sets. However I'm working on some other stuff for D20 so I don't have a lot of time.
bodrin is offline   #82
Green Hornet
Junior Member
 
Join Date: Jun 2010
Posts: 12

Old December 1st, 2010, 06:12 PM
I appreciate your offer. I was hoping someone had already had one. I am going to try to work through it. If I do, I'll let you know.
Green Hornet is offline   #83
NeoFax
Member
 
Join Date: Apr 2010
Posts: 86

Old December 2nd, 2010, 04:25 PM
Anyone have the sets for Legacy of Fire?
NeoFax is offline   #84
Green Hornet
Junior Member
 
Join Date: Jun 2010
Posts: 12

Old December 2nd, 2010, 07:23 PM
Has anyone created sets for Council of Theives or more specifically the Negative Energy-Charged Creature template from the Advanced Bestiary?
Green Hornet is offline   #85
LetoIgnarus
Junior Member
 
Join Date: Dec 2010
Posts: 27

Old December 2nd, 2010, 11:23 PM
A shiny gold dabloon to the first man to spot the white whale (Artificer and/or Blademaster classes).

Anyone interested in doing these or helping a nub?
LetoIgnarus is offline   #86
risner
Senior Member
Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old December 3rd, 2010, 05:08 AM
Quote:
Originally Posted by LetoIgnarus View Post
Artificer
The experience pool for item creation part of the Artificer can't be done, since XP can't be changed in scripts (ran into this making the "Reducing Level Adjustment" adjustment.)

What else does the artificer do? Just spells ("infusions") right? Probably wouldn't be hard to make.
risner is offline   #87
LetoIgnarus
Junior Member
 
Join Date: Dec 2010
Posts: 27

Old December 3rd, 2010, 09:13 AM
Quote:
Originally Posted by risner View Post
The experience pool for item creation part of the Artificer can't be done, since XP can't be changed in scripts (ran into this making the "Reducing Level Adjustment" adjustment.)

What else does the artificer do? Just spells ("infusions") right? Probably wouldn't be hard to make.
Wait.. what does experience have to do with anything.. Nowhere in the Artificer description do I see spending experience during item craft..

Basically I would just want the class skills, class abilities and flavor texts for the class. I don't know HOW to actually code those into HL.

EDIT: Ya, I double checked.. Exp spending was for d20 (3.5)

I'm not overly concerned with keeping track of Weird Science / Item Creation stuff in the sense of keeping track of them in Hl. That would require a dedication to coding I am not prepared for. I'm happy enough to have a trusty Excel sheet listing off what crazy crap i decide to make.

Last edited by LetoIgnarus; December 3rd, 2010 at 09:18 AM.
LetoIgnarus is offline   #88
risner
Senior Member
Volunteer Data File Contributor
 
Join Date: Jun 2010
Posts: 623

Old December 3rd, 2010, 09:59 AM
Quote:
Originally Posted by LetoIgnarus View Post
I don't know HOW to actually code those into HL.
Look in the FAQ under:
Adding a Simple Class (Tutorial 3)
Adding a Complex Class (Tutorial 4)

Add a copy of a spellcasting class (non core) and refer back to it.
risner is offline   #89
Green Hornet
Junior Member
 
Join Date: Jun 2010
Posts: 12

Old December 4th, 2010, 06:41 PM
I have been working on the Negative-Energy Charged template and I am having trouble with one of the abilities. The template multiples all natural modes of movement by 2. How do I accomplish this for any given creature that the template is applied to?
Green Hornet is offline   #90
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 01:06 PM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.