Senior Member
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I find myself in a position where it may be best to add an optional feat (extra attack) from the mastermind's manual (page 110)which costs 5 point/rank,however the custom feat option in HL is set to 1 points/rank.... How Do increase to its proper cost without i increasing the feats rank? same question for a custum power extra??
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#1 |
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My installation of Hero Lab is on my computer back home, but I think there's a setting in the editor for feats that lets you set the points it costs. I know there is for Extras. If you haven't figured it out by the time I get home, I'll write it up and post it for you.
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#2 |
Senior Member
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thanks duggan this forum is the best.....you believe in trying to help without making a person feel like a moron. (which when its comes to some things lately, I feel like one.)
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#3 |
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*facepalm* And yes, you can set the cost of Custom Extras. No, you can't set the cost of Custom Feats. Mea culpa. Mea maximus culpa
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#4 |
Senior Member
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so.... whats a guy to do with optional feats like extra attack from the masterninds manual?? page 110
Last edited by atlarman; September 29th, 2010 at 08:19 AM. Reason: fixed scrambled text |
#5 |
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Well, that particular thing is labeled as a power, not a feat, so it could be said to be handled right there. It should be very easy for you to copy it over, or I can write it up and post it here. Or I can see if I can rig something to adjust the text based on ranks in the feat. Something like that probably ought to be done for Bullet Time anyhow. *shrug* It's outside of my current understanding of the system, but it might yet be doable.
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#6 |
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Oh... or you can use the extant Extra Attacks power which is included with the Ultimate Power data pack. :-p Occam's Razor strikes again.
I did find a way to make a feat cost multiple points. If you look at the Minions feat, there's a bit in the Eval scripts where it sets "field[PPCost].value += field[ftBaseRank].value" if the Fanatical option is set. Just put that line in by itself under a feat's evaluation, and multiply the base rank value by the amount of additional points you want to charge. For example, for Bullet time, you could add the line, "field[PPCost].value += field[ftBaseRank].value * 2" and remove the part of the description which references "for every three ranks". Last edited by Duggan; September 29th, 2010 at 06:57 AM. |
#7 |
Senior Member
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Senior Member
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#9 |
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As further evidence, the Multiple Attacks thingie is set up as a Power block. Anyhow, like you said, you can find it under the Mastermind's Manual Chapter 8 heading in the Character Settings in the Masterminds Manual. It's really just cut-and-paste in this incident, but since it already exists as a Power, there shouldn't be any issues. |
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