Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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OK this is a convoluted request, so I will try my best.
With my custom realm work, races have class exclusions, or maybe a better way to say that is, each race has a "playable class" list. I do not want ot rebuild every class in HL, ok well I won't even try, so can I exclude classes? or code in a valid class list? I have checked everything I can find to see if this is doable, and I can't seem to figure out if it can be done or not. So a question to the masters. If not no biggie, playable classes is listed in the race description, which will be fine. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Avoiding altering the classes I see 2 ways you could go. Neither is ideal.
1 - If you're already copy/replacing races, then I would put a pre-req of no levels in the forbidden classes on the race. 2 - Add a mechanic which has an eval rule which has "if race X then, if class 1 then not valid" type of script. In either case, the drawback is that the warning won't be displayed when choosing classes, it will only tell the user they have done something wrong after they added the incompatible class. |
#2 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Quote:
Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
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#3 |
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