![]() |
Senior Member
Join Date: Oct 2011
Posts: 6,793
|
Well, the feat only applies vs mind affecting spells and abilities, I don't know you should fiddle with the base Will save.
If you want to anyway, I'd say make it an activation, and give it this code, around Post-Attr 10000: doneif (field[hIsOn1].value = 0) hero.child[vWill].field[Bonus].value -= hero.child[aWIS].field[aModBonus].value hero.child[vWill].field[Bonus].value += hero.child[aCHA].field[aModBonus].value As always, no assurances on the code, make sure you test and refine if necessary. |
![]() |
![]() |
Senior Member
Join Date: Jul 2010
Posts: 3,114
|
Quote:
Two things. First, to make it an activation, select "Show in Charges List?" and put something in "Charge Effect 1" such as "active" or anything that will let you know what's going on there. The second is more important. I recommend creating your own .user file (call it anything you want, but I would avoid following the naming convention of the community set for personal files), then use the New (Copy) option to make a copy of the Force of Personality feat. In the Replaces Thing Id box, put the id of the original feat (fForcePers). The reason I suggest this is that if you change the feat in the community file (in this case CAdv - Feats), it will be overwritten with each update and you'll have to do this again. If you create your own file, you won't have to worry about it. |
|
![]() |
![]() |
Junior Member
Join Date: Nov 2012
Location: Italy
Posts: 15
|
Belated reply, but thanks for this, works perfectly. After several permutations the best I could fit in the short charge description was "Only on mind-affect Will saves"
But certainly for NPCs, most Will saves they make will be from mind-affecting spells and abilities, so good to keep on and have the program do the math, while still able to toggle off for other stuff. |
![]() |
![]() |
Junior Member
Join Date: Dec 2012
Posts: 2
|
Master Thrower's weapon focus pre-req weapon focus (any throwing) is always red for me, even after selecting something like, dart, throwing axe, javelin.
|
![]() |
![]() |
Junior Member
Join Date: Jul 2012
Posts: 12
|
Hi everyone ,
sorry bothering with that, but is there a simple way to get rid of the reflex +2 bug ? For example, I've created a first level half-orc barbarian and it starts with Fortitude save +2, reflex save +2 and will save +0 Thanks |
![]() |
![]() |
Senior Member
Join Date: Oct 2011
Posts: 865
|
Quote:
What version you running? EDIT: my bad, i didnt notice the half-orc part. Serves me right to respond to a post when tired. Sorry. Ill shut up now. Last edited by mirtos; January 21st, 2013 at 07:41 AM. |
|
![]() |
![]() |
Senior Member
Join Date: Jul 2010
Posts: 3,114
|
Quote:
EDIT: In the file "MM - Creature types Compiled.user", go into the second eval script for Type - Humanoid, and change the following code: Code:
~ Also do nothing if we don't have racial hit dice doneif (herofield[tHitDice].value - herofield[tLevel].value = 0) Code:
~ Also do nothing if we don't have racial hit dice doneif (tagcount[Classes.Race] = 0) Last edited by Sendric; January 21st, 2013 at 05:28 AM. |
|
![]() |
![]() |
Junior Member
Join Date: Jul 2012
Posts: 12
|
Hi Sendric,
Thank for the tip. Did you have maybe the line number of the entry to change as there is several entries with Code:
~ Also do nothing if we don't have racial hit dice doneif (herofield[tHitDice].value - herofield[tLevel].value = 0) Thanks Regards. |
![]() |
![]() |
Senior Member
Join Date: Jul 2010
Posts: 3,114
|
Quote:
If text editor, try line 2061. |
|
![]() |
![]() |
Junior Member
Join Date: Jul 2012
Posts: 12
|
Hi Sendric,
I finally managed to edit it through Hero Lab and it works great. You're amazing ![]() Regards |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|