Junior Member
Join Date: Dec 2009
Posts: 26
|
If I have a stack of 10 items (e.g., Acid (flask), which are 1 lb each), when I click the bag icon, and select Backpack, only 1 out of the 10 items in the stack are added to the backpack's weight and item count. Is this a legitimate bug or am I doing something wrong?
Furthermore, I don't think container capacity is being considered. I could be wrong about this; I thought that backpacks had capacity of 40 lbs, but I can add over 40 lbs of stuff to mine. Is capacity considered at all by Herolab or will the software left me assign an infinite amount of stuff to a single container? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
I'll figure out what's going on with #1 - thanks for catching that.
The Pathfinder files aren't currently set up to impose container limits. |
#2 |
Junior Member
Join Date: Dec 2009
Posts: 26
|
Can you help me understand why container limits aren't being imposed? Given that the interface handles assigning items to containers so well already, it can't be complex to reduce remaining capacity by the weight of a newly assigned item. Otherwise, I really don't see the point in being able to put, for example, rope in a backpack if the software can't tell you that you're over your limit.
This is a feature that would enormously exapnd the usefulness of your software. |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
The reason is simply the time required to write scripts to test container limits, versus the fact that no-one else has asked for it before. It's on my to-do list, but I'm afraid that the Bestiary project, the preview classes, and my other project (we're not ready to announce details on that, yet), will have to come first.
|
#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
|
Quote:
That's easy. For all those players out there who track total encumbrance but not individual encumbrance per container, this is quite useful. It means that a backpack with lots of heavy stuff can be instantly dropped on the ground or moved to a horse. If a character with a heavy load faces combat, the character can drop the back and enter combat without all the extra encumbrance. At the end of the combat, the backpack is picked back up and the character moves on, with the new encumbrance levels factored in. |
|
#5 |
Junior Member
Join Date: Dec 2009
Posts: 26
|
No problem ... I understand the issue w/ available bandwidth. As long as you're adding this feature to "the list", in addition to alerting when a container is over its limit, can Herolab also relay to the user how much capacity remains?
In the meantime, we can always eyeball the weight totals in a container. This is a feature I've always wanted, and other software has never delivered. I remember about 15 years ago, the old AD&D game had character generation software which tracked equipment and it did a little less than Herolab: you could assign items to a container (very cool!), but you couldn't tell if that container was full or how much capacity was left (not so cool). And, it was so frustrating, cause I was thinking ... "If only it's just do the next little step!!!" So, it's great that you're planning to add this feature, and in the meantime, we can simply eye the weight totals. |
#6 |
Junior Member
Join Date: Dec 2009
Posts: 26
|
Just curious, has the first bug I mentioned been fixed yet on the release from this week? It looks like it's still just adding 1 item out of a stack to a container.
|
#7 |
|
|