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salcor
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Join Date: Sep 2009
Posts: 153

Old December 11th, 2017, 12:49 PM
Zarlor,

Sorry I am working on character attribute adjustments for Savage Rifts Iconic Frameworks. I was wondering, how do you change the assigned skill for a weapon. I made Flame Bolt as a ranged weapon and want to tie it to Psionics.

Salcor
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zarlor
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Location: Metairie, LA, USA
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Old December 11th, 2017, 04:47 PM
AH, I haven't really read through Rifts, but I would think #traitcreation would be fine if I understanding Iconic Frameworks well enough. As for assigned skill... I'm not too sure about that.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first)
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GunbunnyFuFu
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Old January 12th, 2018, 07:24 PM
Greetings,

I'd like to add the Mega Powers from Savage Rifts. I can do this with the editor..how can I add a Mega Power (or a new power, for that matter) outside of the editor?

Thanks,

GB
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zarlor
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Old January 13th, 2018, 05:51 AM
What do you mean by "outside of the editor"? Speaking strictly for a new Power (I'm not familiar with Rifts to know what a Mega Power is compared to a Power) if you were using a text editor you could copy the code for some other power in the .user file and paste that as a new section to modify the xml code from there (I like using Notepad++ for modifying xml files for that). Unless you mean within the main HL program, in which case I think there is a spot under the Powers tab where you might be able to add a custom power there (but that will only get saved in the portfolio you are modifying and noplace else.) Or do you mean something else?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first)
zarlor is offline   #34 Reply With Quote
GunbunnyFuFu
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Join Date: Sep 2011
Posts: 69

Old January 13th, 2018, 06:00 AM
A Mega Power is just an enhanced version of a regular power. Thanks for the help...I'll copy the relevant data from the custom .user file. Should this data be appended to one of the .dat files (perhaps the main file..rifts.dat)?

GB
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zarlor
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Join Date: Nov 2010
Location: Metairie, LA, USA
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Old January 13th, 2018, 07:19 PM
That's a question for the Rifts thread. That depends on how they are trying to organize things as to which .dat file it should be in so that's heavily dependent on that specific project.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first)
zarlor is offline   #36 Reply With Quote
GunbunnyFuFu
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Join Date: Sep 2011
Posts: 69

Old January 14th, 2018, 02:45 AM
Thanks Zarlor!
GunbunnyFuFu is offline   #37 Reply With Quote
Phrll
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Join Date: Dec 2014
Location: Cincinnati, OH
Posts: 4

Old July 21st, 2018, 12:46 PM
Zarlor, this is a great thread! Thanks much for starting it!
Phrll is offline   #38 Reply With Quote
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