Member
Join Date: Feb 2014
Posts: 68
|
I love late night coding binges/request lists... so to save myself a monitor due to a sleepy lack of a ) I have a question.
Background: I have another thread detailing my start of battles with creating a customized spell list for new 20 level class. Luckily for me (or not) one of the stipulations for implementing this class is my ability to learn how to code it into HeroLab, Currently, the Dev team is batting around the idea of creating Archetypes, and/or "Oracle Mystery/Sorcerer Bloodline type things" to emulate a focused specialization for the new class. Since one specialization will strip away more spells or spell access, and the others would add to the spell list, I have been advocating Archetype, since I know that is easier to mess with Spells per Day or Known, (Kensai Magus) What kind of limitations would a Mystery/Bloodline like ability have in altering a class, vs an Archetype? |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
Not impossible and it will be very similar to logic I saw Andrew and Aaron helping you with before. The only difference is "location" of how to access the "class" from the Custom Special. Worth reading Mathias article HERE specifically the Pick Context section. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#2 |
|
|