Member
Join Date: Jun 2015
Posts: 78
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And if you're unlucky, in the middle of 20 pins on your map, you'll have to move the cursor over 19 pins before finding this damn MacGuffin location !
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
But yes labels would be nice sometime in the future.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; July 2nd, 2015 at 10:17 AM. Reason: Making sure people know I am joking.... |
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#12 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Some of this may be alleviated by another pin-related request, to enable different types of pins having different graphics (my own suggestion was to use the icon for related content when there is such).
It may also be a matter of organization. Are you putting too much on one map, so the pins are crowded and it becomes hard to find the one you want? In that case, labels WON'T help, because they will just overlap each other and make it even more difficult to find what you want. |
#13 |
Member
Join Date: Jun 2015
Posts: 78
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No, usually my maps have no more than a dozen of pins.
Yet my players keep asking "what's that ?", "where are we ?", "which pin ?" (The player view cannot show the labels at all) |
#14 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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I personally don't know that I would want lables. I think it would make things really messy. I would, however, like to color code the pins. Yellow for normal room descriptions, black for monsters, red for traps, blue for clues and secret doors, etc.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#15 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Quote:
I generally have one pin for each room/location. Often, where a simple descriptions an DM instruction is sufficient, that is ALL I use. No need to create a scene or other topic if I can put the information I need in the pin. Off course many room do link to scenes or other location topics. In addition, I may also have pins for traps or clues. Also, while I do display the map, revealing areas as they are explored, to the players, I do not include the pins. I only reveal the pins and associated content after the game session. If you are revealing pins to the players, then yes, I can see labels being helpful. I would hope, if this feature is ever supported that it would just be an option that you can add to a pin and not a default required for all pins. As I type this, I can think of a one use-case scenario where I would like to use pins, and that would be for overland map locations. I have a custom world map and since I don't have time to create and edit local maps before each session, I typically drop a pin for villages and other locations that are created for a specific adventure or randomly generated as they explore new areas. Having a label that actually shows the village (for example) name would be very helpful. But again, I would not want to be forced to include a label. It should be an option (along with color coding and icons). RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#16 |
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