Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#201 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Another thing that helps is to complete the monthly surveys that WoTC runs. There is always and other-comments question at the end. I figure the surveys are more closely looked at by developers and business leaders at WoTC than the forums.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#202 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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If you want only industry folks, that's the GAMA Trade Show. As far as what happened, I'd put forth that the Internet and cell phones have reduced the value of gatherings for face-to-face time and centralizing announcements. You can communicate instantly 24 hours a day, 365 days a year. You can put an announcement on your website and have people talking about it immediately on social media, fan sites, blogs, and such. There's times where sitting down with folks is still needed and/or very useful, but you can do a lot more without getting together than you could in the past. |
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#203 |
Senior Member
Join Date: Mar 2013
Location: Germany
Posts: 155
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As for HL and D&D5 I'm not so sure. Pathfinder with all those complex rules and endless flow of additional material made playing virtually impossible without a tool to manage the information. D5 on the other hand is so simple that you don't always have to investigate rules and their exceptions and discuss them with the players, so you can instead concentrate on real role playing. It is even possible to play with paper character sheets like in the good old times... in PF that's completely out of scope. I think I should ban electronic tools from the gaming table completely, since in my opinion RPGs are mostly about social interaction between real human beings. Some people might call me oldfashioned but yes, I am, and proud of it. |
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#204 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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You win this one, wurzel! But we'll be back as soon as we can lynch people without exerting more than our index fingers. |
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#205 |
Junior Member
Join Date: May 2014
Location: Traverse City, MI
Posts: 28
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They are not a necessity; they are a god-send of convenience. |
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#206 |
Member
Join Date: Dec 2013
Posts: 39
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My old gaming group quit playing 5e and went back to Pathfinder just so they could use Hero lab. o.O
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#207 |
Junior Member
Join Date: Jun 2011
Posts: 8
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I gave up on Herolabs, even though I've been using it for years.
I went ahead and picked up Fantasy Grounds, and the 5e ruleset. I didn't think I would, but I really like the online games you can get in to on Fantasy grounds. |
#208 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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If I were to play or run an on-line game, I would consider Fantasy Grounds, but I just didn't see the need for it for at-table gaming. Even if running a game online, I worry that FG would be just too much extra work required for Game Prep.
I did experiment with a remote player at my at-table game using Roll20 through Google Hangouts. That worked well. Not sure what FG would really add to that other than combat automation. But I'm not sure that the time saved on combat makes up for the extra data entry. Since I'm about 1/2 a year into DMing after decades of not playing any RPGs, I am doing my best to try out the various digital tools. But more often than not, I don't find that they add much to at table games. For example, I find it much quicker to set up and play a combat encounter with minis/pogs/rocks than move things around digitally. I'm also finding myself increasing doing away with battlemaps and minis, whether analog or digital and just describing the room and having the party describe what they do, or putting up a map but just talking through what the party is doing. I save battlemaps for more complicated encounters or where the location is interesting enough where having the map adds to the encounter. I'm trying to spend less time on maps, duplicate data entry, and setting up technology, and more time on developing the stories. When it comes down to it, the only software I really need for my games is Realm Works. IF WoTC and RW every enter an agreement so that DnD 5e content is made available in HL, I'd check it out, but I see it more as a nice to have. I've certainly been playing fine without it. If someone took RW away, however, I would probably stop game mastering. At least I wouldn't bother with a home brew world and on-going campaign. I would likely stick to stand-alone adventures with pre-gen characters. Either from published sources or my own creation. But I just can't see managing all the history, session info, background, plots, etc. on paper or even in Evernote or other tools. I would just be work at that point and would take too much time. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#209 |
Member
Join Date: Dec 2013
Posts: 39
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How "off" is my inference? |
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#210 |
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