Member
Join Date: Aug 2010
Posts: 90
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Few other things. A 12 Level Summoner, his Eildion should only have 5 Natural Attacks. System is showing 6. Also when the Summoner gets the "Large" Evolution it increases the cost of the Str / Con Evolutions (pg 64)
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#51 |
Member
Join Date: Aug 2010
Posts: 90
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I created a +1 Darkwood Heavy Shield. on the character sheet the Max Dex and Armor Check Penalty don't display. Just says "Max Dex: -, Armor Check: -"
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#52 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Hi,
First, thanks, I am very much impressed and enjoying HeroLab. I noticed what might be a 3.5 -> Pathfinder issue. Pathfinder changes how Ability Damage is handled. In 3.5, the score was reduced temporarily. In Pathfinder, a penalty of -1 per 2 points of Ability Damage is applied to specific checks based on each Ability, but the score is not reduced (page 555 in the Core Rulebook for reference). The issue I am seeing is that I do not see any way to apply Ability damage except by actually applying a temporary adjustment to the Ability score, which reduces it for all purposes. The is especially problematic as reducing Strength can cause Encumbrance issues (reduced carrying capacity), or other secondary effects beyond what the Pathfinder rules specify. Thanks again! |
#53 |
Junior Member
Join Date: Aug 2010
Posts: 6
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The obsessive racial trait for gnomes is not adding the +2 bonus for the profession skill. It does work for craft as expected.
To reproduce. Create a gnome character (using sorcerer for my tests). Advance to level 1, add profession (herbalist) skill. On background tab select profession(herbalist) from the drop down. Check the skill tab and the +2 bonus is not applied. |
#54 |
Junior Member
Join Date: Aug 2010
Posts: 6
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When adding gear, the price of the gear is not set correctly for the first item returned in a search. It is set to 0. If your search returned multiple results you can click a later result and then go back to the first one and the price then appears correctly. When using a search that returns only one result though I could not find a way to get the price to appear correctly.
Example: *Go to the Gear tab. *Click 'Click to add new gear of size' *type in glass for search string. *notice 'Bottle, wine, glass' is first result returned. In the pay section the amount is 0. *click hourglass, pay amount updates to 25 gold which is correct. *click back on bottle, wine, glass and the pay is updated to 2 gold which is correct. *Now close the gear selection without adding anything. *Click 'Click to add new gear of size' *search for hourglass *notice one result returned, 'hourglass' In the pay section the amount is 0. *with only one result returned I can't seem to get the price to go to 25 as it should. Looks like an on-click event does not fire for the first item returned in a search possibly. |
#55 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#56 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#57 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Quote:
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#58 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
There's not currently an option to designate which item is your bonded object - the effects are just so variable, depending on the exact item selected. |
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#59 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Previously reported. I'm afraid I still am not able to figure out a way to fix this. There are some limitations in the way HL adds categories of items.
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#60 |
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