Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Realm Works Forums > Realm Works Discussion

Notices

Reply
 
Thread Tools Display Modes
ruhar
Senior Member
 
Join Date: Nov 2011
Location: Langley, WA, USA
Posts: 602

Old October 14th, 2019, 11:11 PM
Dear Rob,

Even though LWD will no longer support RW, I believe many users will continue to use RW and would like to have access to the CM. Since the CM has been set up to link with our Paizo account for realm purchases, I propose that you allow users to post the realms they create to the CM for others to download for free. The realms that are copyright by Paizo and other companies would still require proof that the PDF was purchased, which is already in place.

There are a lot of us who will continue to use RW, and many of those users aren't interested in entering all the information of a module or sourcebook. On the other hand, there are a lot who have already done so and will continue to do so. Why not allow us to share the realms in the CM, which is already set up to ensure the PDF version was purchased?

I believe that offering the users the CM to share their realms will help encourage those who already have RW to continue using it. It may even bring in more customers to purchase RW so they too can have access to the CM.

Please consider this proposal. You and your LWD team invested a lot in RW as well as those who purchased the program. It's an excellent tool for GMs, so I would hate to see all of our investments wither away.

Thank you.
Ruhar
ruhar is offline   #1 Reply With Quote
Viking2054
Senior Member
 
Join Date: Apr 2014
Location: California
Posts: 293

Old October 15th, 2019, 09:02 AM
Sounds like a good idea to me.
Viking2054 is offline   #2 Reply With Quote
Teresa
Member
 
Join Date: Apr 2014
Location: Portugal
Posts: 80

Old October 15th, 2019, 11:31 AM
I am in favour too.
Teresa is offline   #3 Reply With Quote
Maidhc O Casain
Senior Member
 
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 817

Old October 16th, 2019, 12:07 PM
Dear Rob,

I've wondered often why the Content Market has been closed to third-party submissions. The stated reason is basically "quality control," but it seems to me like that could be handled with a simple statement to the effect that material not developed by LoneWolf is not guaranteed to have the same publication standards as material that is developed by LoneWolf. Nor the same formatting practices.

Given that such a statement could be posted in the CM, I think ruhar's suggestion is a fantastic one!
Maidhc O Casain is offline   #4 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,259

Old October 16th, 2019, 03:39 PM
I think the biggest problem with 3PP content is Rob had a vision of how RW would be used. The Fog of World stuff with players connecting etc. This required content to not just be input but changed in order to align with the RW content guidelines. Problem is, how many users were actually using all that?

Honestly, I just want to buy Realm Works copies of PDFs.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
Realm Works - Community Content List
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base
daplunk is offline   #5 Reply With Quote
ruhar
Senior Member
 
Join Date: Nov 2011
Location: Langley, WA, USA
Posts: 602

Old October 17th, 2019, 10:39 PM
Quote:
Originally Posted by daplunk View Post
I think the biggest problem with 3PP content is Rob had a vision of how RW would be used.
I think you're right and Rob's idea also went against what was constantly said during the testing and after the release. How many times has someone posted some sort of question about the layout and what should go where? And the answers have always been examples of what someone did then followed with "but do what works for you." This thread proves that with someone saying how they use it and what doesn't work for them then someone else saying that feature does work for them and how they use it. RW is a tool that is flexible enough to work for everyone in whatever manner they want and need it to work.

I think Maidhc O Casain has the right idea:
Quote:
Originally Posted by Maidhc O Casain View Post
I've wondered often why the Content Market has been closed to third-party submissions. The stated reason is basically "quality control," but it seems to me like that could be handled with a simple statement to the effect that material not developed by LoneWolf is not guaranteed to have the same publication standards as material that is developed by LoneWolf. Nor the same formatting practices.
Post a statement like this and use the required proof that the original PDF has been purchased and allow us to share our works with each other. You could even charge a small maintenance fee for each realm initially "purchased" to offset the cost of maintaining the CM.

At least give it a try.
ruhar is offline   #6 Reply With Quote
kbs666
Senior Member
 
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,689

Old October 16th, 2019, 04:02 PM
Fog of world comes up maybe once every 6 months for me. I'm far more likely to draw a "dungeon" out on battlemats and cover the unknown sections with paper and let the players move their minis around on that.

What I'd really want from an RW module is the plot setup for RW use so if the plot isn't linear I can just use the visual plot to navigate it, map pins as navigation, HL integrated encounters and showing the players any useful visual content from the module (pics of the NPC's for instance).

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
kbs666 is offline   #7 Reply With Quote
daplunk
Senior Member
 
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,259

Old October 16th, 2019, 04:46 PM
By fog of world im referring the the player revealing of snippets. It was a lot more work than initially thought I'd imagine. Having to have pdfs modified so that lines of text that are OK to be revealed to the player are separated out from the original paragraph structure.

Instead of just copying content from existing pdfs, you need to stop and redesign the paragraph structures and in some cases rewrite sentences.

It was a lot of work for little benefit IMO and it assisting in topping content being prepared efficiently for sale.

Realm Works - Community Links
Realm Work and Hero Lab Videos
Ream Works Facebook User Group
Realm Works - Community Content List
CC3+ Facebook User Group

D&D 5e Community Pack - Contributor
General Hero Lab Support & Community Resources
D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base

Last edited by daplunk; October 16th, 2019 at 05:06 PM.
daplunk is offline   #8 Reply With Quote
kbs666
Senior Member
 
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,689

Old October 16th, 2019, 07:50 PM
I use that a lot. I reveal the stuff the players know, because I've told them (I just click the button while I'm speaking, and then every time they speak to an NPC, visit a location etc. I show that topic and they see everything they know about it. It saves me a tremendous amount of time answering questions my players would know if they took notes or paid enough attention but players.

Of course I write my own content for my own world and almost always enter it into RW first. But I still frequently find myself breaking up long paragraphs into sentences that can be revealed separately.

This was always one of the reasons I had doubts about automatically converting PDF's to realms.

my Realm Works videos
https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw
kbs666 is offline   #9 Reply With Quote
Murrdox
Senior Member
 
Join Date: Dec 2011
Posts: 102

Old October 24th, 2019, 12:35 PM
Quote:
Originally Posted by kbs666 View Post
I use that a lot. I reveal the stuff the players know, because I've told them (I just click the button while I'm speaking, and then every time they speak to an NPC, visit a location etc. I show that topic and they see everything they know about it. It saves me a tremendous amount of time answering questions my players would know if they took notes or paid enough attention but players.

Of course I write my own content for my own world and almost always enter it into RW first. But I still frequently find myself breaking up long paragraphs into sentences that can be revealed separately.

This was always one of the reasons I had doubts about automatically converting PDF's to realms.
That's how I use player reveal as well. It was immensely helpful for me when playing Shadowrun to keep track of which clues and information the characters had learned over the course of the adventure.

In regard to what daplunk said:

Quote:
By fog of world im referring the the player revealing of snippets. It was a lot more work than initially thought I'd imagine. Having to have pdfs modified so that lines of text that are OK to be revealed to the player are separated out from the original paragraph structure.
I agree very much. If this standard is keeping adventures out of the Content Market, the standard needs to be ditched.

I've been working on an Infinity adventure on and off for awhile to put into Realm Works as an example of a "best practice" adventure. It's hard. There is a lot of copy/paste from the PDF. Sometimes though, there are paragraphs of the adventure that have player information and GM information sprinkled within the same paragraph. So then I have to decide if I split out the paragraph and make some sentences GM Instructions and some sentences Player Viewable. Sometimes when you do this you might have to rephrase a sentence or two so that the whole thing makes sense grammatically.

Given that there are a million different game systems out there and a million different PDF authors, some adventures are going to lend themselves more to this style than others. I don't think it makes sense to force a Realm Works GM to do extensive re-writing on a PDF just to make sure every instance of Player / GM snippets are 100% correct. It's important, sure. But it's MORE important to have adventures in the Content Market to begin with.
Murrdox is offline   #10 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:04 PM.


Powered by vBulletin® - Copyright ©2000 - 2021, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.