Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Greetings,
The V2.3a release of Hero Lab is now available for download. This new version includes an assortment of minor feature enhancements and bug fixes, both for the product itself and the various data files. As always, you'll find a complete list of changes in the "readme" file installed with the update and the various game system FAQ info, but here are few key items. * Error messages clearly identify the filename and line number when available. * Tables with multiple columns will output their contents with the items sorted down within each column and then across instead of across each row and then down. * When you right-click a pick, you can now choose to edit its name (if applicable), delete it, or show debug info if data file debugging is enabled. * The "Configure Hero" form now lets you specify whether a hero is an ally or an enemy. This parallels the option on the Character menu. * For d20 files, added content from Pathfinder 14, the Lycanthrope templates, and assorted other new capabilities/fixes. * For Mutants & Masterminds, added various new options from Mastermind's Manual, expanded statblock output, added "mix-and-match" options to Environmental Control and Weather Control, and a bunch of other refinements and fixes. * If a thing is created and spliced in the Editor, further attempts to copy the copied thing would be incorrectly prohibited. * When creating monster classes for d20 within the Editor, the "monster class" tag is now properly assigned to the class level object. If you encounter any problems, please let us know and we'll do our best to resolve them for you. The new version can be downloaded from our website or via the automated mechanisms within the product. May the dice be with you... -Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (408) 927-9880 Lone Wolf Development www.wolflair.com |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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A note about the download procedure - I started up HL, it checked for updates, found them, and I clicked on the one at the top (d20). AFTER the 17.5MB download, it told me that the file was for a newer version of HL, and I had to install the new version of HL first. It also didn't have the file stored once I did update HL itself.
Also, I have a seperate datafile set derived from d20. I had to download the d20 package seperately for each of the two game systems. It also renamed the other data file package to d20, with the package's name in smaller text below it (everything wtill works correctly). |
#2 |
Senior Member
Join Date: Aug 2008
Posts: 128
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I updated with no problems. I then went to start the program and it asked me to reactivate my liscence. no problem had to do this with every big update so far. went to do it and it is telling me that the liscence cannot be reassigned at this time.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 12:58 AM 11/14/2008, you wrote:
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We never thought about what would happen if the user opened the config file and renamed the game system. I've put this on the todo list, and we'll see if we can come up with something to solve this. |
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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At 07:05 AM 11/20/2008, you wrote:
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If it has been at least 120 days since the last time you re-activated (or initially activated) your license on a "different" computer, then HL will quietly just move your license to the new computer. If it has been less than 120 days, you'll get the error message you cite. If that occurs, you'll need to contact support@wolflair.com to request that you be allowed to re-activate your license on a "different" computer. All this requires is your license number and a brief explanation of what's going on (e.g. re-install after a virus attack, upgraded to Vista, etc.). We can then get things sorted out for you pretty quickly. |
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#5 |
Senior Member
Join Date: Aug 2008
Posts: 128
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This is the only hting i have a complaint on htis product. everything else i have had no problem with, but it make the program hard to use when i run an update and have to wait a week and a half to get the code reset so i can activate again. I play twice a week and both characters i have are a few levels beyond hte com[plexity. so when i have this issue i cant have full access to my character unless i have it printed out, which to me defeats the pourpse of having hte program. |
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#6 |
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