Junior Member
Join Date: Jul 2008
Posts: 17
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I searched for this a bit using the search, but I feel like someone has likely mentioned this, but I want to make sure. I'm making a brawler, and setting their unarmed strike as both first and second hand equipped weapons. When it does that, it decreases the secondhand damage bonus, instead of setting it the same as per the Unarmed Strike ability.
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#1 |
Senior Member
Join Date: May 2015
Posts: 830
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Brawlers dont two weapon fight they flurry, flurry has separate rules, which is why you are seeing the TWF stats.
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#2 |
Junior Member
Join Date: Jul 2008
Posts: 17
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The description for the Brawlers Unarmed Strike ability says "A brawler applies her full Strength modifier (not half) on damage rolls for all her unarmed strikes." Unless I'm mistaken, the only time you'd normally apply only half damage on a damage roll would be the second hand of 2 weapon fighting. This looks to clearly state that you add your full Strength modifier on all unarmed strikes, including the offhand attack. (And just for a test, I put a different non unarmed strike as the first weapon just incase there is a using unarmed strike as two different weapons situation, and it still halves it)
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#3 |
Senior Member
Join Date: May 2015
Posts: 830
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It halves all off hand attacks unless you are flurrying. You dont actually get TWF unless you flurry, so you are getting the non-TWF penalties associated with using two weapons. If you read the full class discription, the flurry section expands and goes into detail for multiple attacks. In order to use the offhand you need to flurry, because you only count as having TWF when flurrying.
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#4 |
Junior Member
Join Date: Jul 2008
Posts: 17
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Quote:
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#5 |
Junior Member
Join Date: Jul 2008
Posts: 17
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#6 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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At this point you need to officially report it as a bug.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#7 |
Junior Member
Join Date: Jul 2008
Posts: 17
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#8 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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It's not a bug.
For characters that use flurry w/ unarmed, there is no need to "arm" both hands. (Or either hand, IIRC). HeroLab handles them as separate things because flurrying is not done with a primary hand and an off hand. It's done with hands, elbows, knees, head, feet - pick your flavor. You check the "Flurry" box on the "In Play" tab, and it adds the extra attack to the character. |
#9 |
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