Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
If I add a wolf companion to a 1st level druid, then give the companion the skill focus: perception feat, and assign one skill point to each of perception and stealth, the wolf has perception +8 and stealth +6. A higher level druid's companion will have more HD, and therefore more skill points, and may be able to get higher bonuses. A first level druid's wolf companion has 2HD, just like the default Wolf, so everything happens to work out the same if you make the same feat and skill choices. |
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#31 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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When I add a level of cleric to an otherwise blank character, he has DC 10 for channel positive energy. I then added the Sacred Conduit feat, and the channel positive energy DC went up to 11.
Could you tell me where you see the two instances of the traits? I'm not finding a second one. What display settings do you have active? Which trait(s) are you seeing? I'll fix the summary text for Sacred Conduit. It was probably something I missed changing from the SRD version. |
#32 |
Junior Member
Join Date: Sep 2009
Posts: 10
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Quote:
I turned-on the "display feat descriptions" option and it printed-out the Sacred Conduit trait multiple times (once on the first page and again on the second page). It would be useful if HeroLab told you how it was calculating a given skill/DC (e.g. +3 (stat bonus) +3 (class skill) +1 (ranks) +1 (Sacred Conduit) ...) Maybe you could do this as a hover-over tooltip in the UI... |
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#33 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Quote:
Take a look at the Cortex, Savage Worlds, or 4ed files (in demo mode if you don't have them) for how this will look when finished. Those are our newer game systems, so the tracking mechanics could easily be built in from the beginning. Pathfinder was derived from the d20 files - the oldest one. So, implementing that is something we want to add, but it's a large chunk of effort, and we just haven't gotten to it yet. |
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#34 |
Junior Member
Join Date: Sep 2009
Posts: 10
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Quote:
Malachi, the Rogue, has Killer as a trait but when printed out it is listed both as a Feat/trait and also as a Special Ability... |
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#35 |
Junior Member
Join Date: Oct 2009
Posts: 16
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Do not see these 2 being mentioned so i thought i would throw them in.
For a 1st level sorcerer with the draconic bloodline it is giving them the elemental resistance and the natural ac bonus at 1st level when they should get them at third level. As well, When you choose the draconic blood line it gives you blindsense (0feet) which is not in the draconic bloodline. As well the height calculation for half-orcs says it is the base plus 2d8 when it should be 2d12. Last edited by Thetis_39; November 23rd, 2009 at 09:16 PM. |
#36 |
Member
Join Date: Sep 2009
Posts: 55
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When you add the Combat Casting feat to your spellcaster, the Concentration Check under the class tab is not updated with the +4 modifier.
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#37 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
"Unless otherwise stated, always round down." I'll check the rest tomorrow. Last edited by Mathias; November 24th, 2009 at 09:55 AM. Reason: fixed the quote tags |
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#38 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Unfortunately, combat casting isn't a bonus to ALL concentration checks - just to concentration checks made to cast on the defensive or while grappled. Pg. 206-207 has a list of 8 different situations that might require a concentration check. So, like all the other situational bonuses, it needs to stay in the special tab, and can't be added to what it modifies.
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#39 |
Member
Join Date: Sep 2009
Posts: 55
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I've been having an error for a while, but haven't reported it yet since I haven't been able to pin down what causes it. I think I may have a clue now though... Sometimes when I create a creature and select a race the application locks up and I have to terminate it with either the Task Manager or ALT+F4. It seems that this error primarily occurs when I try to create a d20 monster, but it also seems to occur if I copy a d20 monster and adjust it to Pathfinder. For example, I've been having this problem with the Stirge.
EDIT: I found the cause of the lock up myself. What seems to have happened is that the syntax for Bonus Hit Dice have changed from d20. Instead of entering 1d10 you should enter 1 in the field Bonus Hit Dice and 10 in Hit Dice # Sides. If you don't the program interprets the hit dice string (in this case 1d10) as an extremely large number. So the reason the program locks up is probably because it's busy calculating the hit points from the extremely large number of hit dice. Last edited by evilash; November 24th, 2009 at 04:45 AM. Reason: Added cause |
#40 |
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