Member
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I'm trying to add the fighting style option from fighter to a custom class at second level.
I've looked at the fighter, and tried to duplicate that, but can't seem to get it to work. I get the hyperlinked fighting style option under the custom class, but when i click on it, I get "Nothing to choose from". Any assistance would be appreciated |
#1 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788
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Check to make sure the ability isn't showing up from the fighter. If it is, you may not have selected your custom class in the ability.
Watch your back, Conserve your ammo, and NEVER cut a deal with a dragon! |
#2 |
Member
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Here is what I'm using:
~Apply the fighting style tag if we've got one doneif (field[cGiveSpec].value <= 0) perform assign[Helper.FightStyle] I've set up the custom ability to trigger on level 2, and mirrored the Paladin as it also gets this at second level. I've set the Eval script to trigger post-levels at 20000 delay, and set the timing to be After: Calc Custom Abilities Allowed. I don't see any other steps I'm missing. |
#3 |
Senior Member
Join Date: May 2016
Posts: 608
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In order for Fighter fighting styles to show up you have to extend your new classes tags to the existing fighting styles.
If you are timid, stop now, it's a complex multi-step procedure. I believe there are two tags that need to be applied to each fighting style: abCategory.XXXFigSty & SpecScource.cHelpXXX XXX is the 3 letter ID you gave your custom class when you copied fighter. I've only ever figured out how to do it by copying an existing style and getting the tags set up and then marking the style Obsolete (so it doesn't show up in the list), so the process I used goes like this: 1. Go to the Class section of the editor, choose the Custom Ability tab. a. Copy an existing fighting style, like Archery (doesn't matter which).Save and test this ability. The two tags are now live and set up. Go to the General section of the editor. Select the *Extend Thing tab. You will need to create two extends for each fighting style you want to extend your tag to. So when you hit New (Blank) you will need to hit the Find Thing button and find the fighting style. It will auto fill in the Thing Unique ID field, on the group ID type SpecSource and the tag ID you will need to type your class ID - should be cHelpXXX where XXX is that 3-letter ID. Repeat and this time group ID is abCategory and the tag ID is XXXFigSty. You can test now! these extends but each time it forces you to reload the game system. Once you repeat this for every fighting style the styles will start to show up. Last edited by dungeonguru; June 22nd, 2018 at 08:36 AM. |
#4 |
Member
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dungeonguru, Thanks! That got me on the right track.
One note, I had to remove step K to make it work. Otherwise it now populates as expected. |
#5 |
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