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Free shipping on all inkjet cartridge & refill kit orders to US & Canada. Low prices up to 80% off. We have your brand: HP, Epson, Lexmark & more. http://www.c1tracking.com/l.asp?cid=5510 http://us.click.yahoo.com/GHXcIA/n.W...SFAA/IMSolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com ------------------------------------------------------------------------ There are 2 messages in this issue. Topics in this digest: 1. Re: Data File Questions... From: Colen McAlister <colen@wolflair.com> 2. Re: ABCreator will not load files!!!! From: Colen McAlister <colen@wolflair.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Sun, 03 Aug 2003 12:27:50 -0700 From: Colen McAlister <colen@wolflair.com> Subject: Re: Data File Questions... At 09:10 PM 7/30/2003 -0700, you wrote: > > > > You could do this by making one item assign a type > > to the unit (using the > > 'type' attribute on that item), and have the 'slave' > > items check that this > > type is present using 'itst'. > >Can you use an item as a "type"? I was under the >impression that you could only use "itst" command for >race, unit or mode (and I still have yet to figure out >what mode is however)...The problem is that the game >requires an item to be purchased (robotic arm) in >order to purchase specific weapons (specific hand to >hand weapons)... Take the item and give it a 'type:ItemOne' attribute. When the item is selected, the unit will be assigned the type 'ItemOne'. Then give the second item the attribute 'itst:type=ItemOne', so it will not appear until the unit has the 'ItemOne' type. Itst works on race, category, type or unit id. > > > > You need to actually add the item before the +- > > buttons appear; they don't > > appear when you just select the item in the list. > >I tried...it adds the item at quantity 1 (with full >benefits) but the +/- buttons still don't >appear...I've also tried rewriting so that you can >select it multiple times, which worked but I would >really rather have it all as one option rather then >multiple selections...the full commands for the item >as stands are; > >"Armor" >itst:type=Gnome >base:Armor+1 >icnt:5 >asop >irng:1-5 > >Incidentally the asop command is also not working as >it still adds an item line rather then putting this in >the unit's description... Are you sure you're looking for the right +- buttons? The ones that irng activates are on the right-hand edge of the Wargear screen, under the up/down buttons. As specified in the notes for asop, the item only appears as an option in 'roster output'. That means it will appear as a normal item until you actually print the roster, where it will appear as an option. > > Give that unit the external attribute > > "lglx:race=xx|race=yy", where xx and > > yy are the two races it is legal for. > > >Thanks...I've made the change...this means that this >unit is not selectable to other races who can select >the race as ally but the units with nothing in the >external can, correct? Right. If a unit has no lglx attributes, it's accessible to everyone who could take it as an ally. With the lglx, anyone who doesn't specifically meet the restriction is excluded. -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Sun, 03 Aug 2003 12:28:59 -0700 From: Colen McAlister <colen@wolflair.com> Subject: Re: ABCreator will not load files!!!! At 03:07 AM 8/3/2003 +0000, you wrote: >Someone please help me. My creator will not load any files at all. I >get an error message that says there was an error loading the file or >it's corresponding definition file. I tried reloading the definition >file to no avail... that was the only suggestion tech support could >give me before they went on vacation. Which file are you trying to open? Do you have a definition file for that game system in the same directory? If you move (for example) a something.40k file to the desktop and try to open it, the opening will fail because there's no definition file in that directory. -- Colen McAlister (colen@wolflair.com) Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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