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From: Fred <frederic_de_bovee@yahoo.fr> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Thu, 17 Jul 2003 15:19:34 -0400 From: "Pr0fane" <pr0fane@sympatico.ca> Subject: RE: getting there.... Good day, Terry. If you run "abundef" from the command prompt with no parameters, you will see the syntax required to input the password that the original author provided. Once this has been done, you can change the password to something you'd prefer in the datadef file. Sorry if I am way off-base, I've only been kind of following this thread. :-) Cheers. -----Original Message----- From: Terry Maltman [mailto:terrymaltman@hotmail.com] Sent: July 17, 2003 3:26 AM To: armybuilder@yahoogroups.com Subject: Re: [AB] getting there.... >From: Colen McAlister <colen@wolflair.com> > >It sounds like the data files have been 'Locked'. Open one in ABCreator, >and select 'Information' from the Edit menu; if the Locked checkbox is >ticked, then the files are, well, locked. > >Did you previously lock the files on a different computer, or did you take >them over from someone else? (Your comment imply that you did...) If so, >you'll need to contact the data file author to have them unlocked. If >that's not possible, and you need to unlock them in the future, let us know >and I'll see what we can do. I did take them over from the original creator. He did give me the password for the datadef file. I'll contact him and ask if he can open them up. Will he be able to do that and preserve my additions or will he only be able to do it with his last version? How does the individual computer affect the files? I use several at different times. Terry __________________________________________________ _______________ Find a cheaper internet access deal - choose one to suit you. http://www.msn.co.uk/internetaccess Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, email armybuilder-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Thu, 17 Jul 2003 17:08:16 -0400 From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com> Subject: Conundrum.... I got all of the basic units in ABCreator just fine. Most of the units in OGRE have a single weapon and the stats for Attack/Defense/Range. Then I went to put in some OGRE stats and that's when I discovered a problem. OGRES can have more than one weapon and they each have different stats. For ex. OGRE MK VI 3 Main Battery (Attack 4, Range 6", Defense 3) 6 Secondary Battery (Att. 3, Rng. 4", Def. 3) 16 Antipersonnel (Att. 1, Rng. 2", Def. 1) 2 Missile Racks (Def. 4) 20 Missiles (Att. 6, Rng. 10") 72 Tread units. (each loss of 12 tread units drops it move by 1") All weapons have the same characteristics, no matter if it's on a MK I or a MK VI chassis. The larger the OGRE the more weapons it can carry. So my problem is, how do I duplicate the stats for each weapon on each version? I have searched the manual and must appologize up front if I missed it.... Robert __________________________________________________ _______________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Thu, 17 Jul 2003 14:32:39 -0700 (PDT) From: "Mr. Green" <mach_5@rocketmail.com> Subject: Re: Conundrum.... Your best bet is probably to make the weapons with Options with their stats written into the descriptions. You can then add the weapon option links to the appropriate Ogre units and they can be printed out with the roster. This is how the Battlefleet Gothic files were created, so check those out. Mark --- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote: > I got all of the basic units in ABCreator just fine. > Most of the units in OGRE have a single weapon and the stats for > Attack/Defense/Range. Then I went to put in some OGRE stats and that's > when > I discovered a problem. > > OGRES can have more than one weapon and they each have different stats. > > For ex. > > OGRE MK VI > > 3 Main Battery (Attack 4, Range 6", Defense 3) > 6 Secondary Battery (Att. 3, Rng. 4", Def. 3) > 16 Antipersonnel (Att. 1, Rng. 2", Def. 1) > 2 Missile Racks (Def. 4) > 20 Missiles (Att. 6, Rng. 10") > 72 Tread units. > > (each loss of 12 tread units drops it move by 1") > > All weapons have the same characteristics, no matter if it's on a MK I > or a > MK VI chassis. The larger the OGRE the more weapons it can carry. > > So my problem is, how do I duplicate the stats for each weapon on each > version? > > I have searched the manual and must appologize up front if I missed > it.... > > > Robert > > __________________________________________________ _______________ > MSN 8 with e-mail virus protection service: 2 months FREE* > http://join.msn.com/?page=features/virus > > > > To unsubscribe from this group, email > > armybuilder-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > ===== WF6 Army Builder File Manager Direwolf FAQ Council - Army Builder Liaison - Warhammer Club - Vancouver, BC http://www.WCP-Vancouver.com __________________________________ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Fri, 18 Jul 2003 08:29:25 +0100 From: "Terry Maltman" <terrymaltman@hotmail.com> Subject: RE: getting there.... >From: "Pr0fane" <pr0fane@sympatico.ca> > >If you run "abundef" from the command prompt with no parameters, you will >see the syntax required to input the password that the original author >provided. Once this has been done, you can change the password to >something >you'd prefer in the datadef file. That works fine for the datadef file but it is the data files themselves which are locked. There is no undef equivalent to ABdata. Terry __________________________________________________ _______________ Find a cheaper internet access deal - choose one to suit you. http://www.msn.co.uk/internetaccess __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Fri, 18 Jul 2003 09:35:44 +0200 (CEST) From: Fred <frederic_de_bovee@yahoo.fr> Subject: RE: getting there.... --- Terry Maltman <terrymaltman@hotmail.com> a écrit*: > >From: "Pr0fane" <pr0fane@sympatico.ca> > > > >If you run "abundef" from the command prompt with no parameters, you > will > >see the syntax required to input the password that the original > author > >provided. Once this has been done, you can change the password to > >something > >you'd prefer in the datadef file. > > That works fine for the datadef file but it is the data files > themselves > which are locked. There is no undef equivalent to ABdata. > > Terry > Only the author, on the computer he locks them can unlock them. (ABCreate : Edit/informations ) Garfunkel __________________________________________________ _________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français ! Yahoo! Mail : http://fr.mail.yahoo.com __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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