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Foundry
Junior Member
 
Join Date: Jan 2013
Posts: 16

Old May 6th, 2014, 11:14 PM
How do I add custom characters to the 'Available Character' list in the Encounter Builder?
I have a custom enemy type that I will be using all the time that I need to add to this list.

Any advice would be greatly appreciated.
Thanks in advance.
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Hollis
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Join Date: Aug 2012
Posts: 779

Old May 7th, 2014, 06:46 AM
Quote:
Originally Posted by Foundry View Post
How do I add custom characters to the 'Available Character' list in the Encounter Builder?
I have a custom enemy type that I will be using all the time that I need to add to this list.

Any advice would be greatly appreciated.
Thanks in advance.
In order to add creatures to the Encounter Builder, you need to save their portfolios as .stock files in the data file directory. After that, you should be able to see them under 'Available Characters'.
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Foundry
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Join Date: Jan 2013
Posts: 16

Old May 7th, 2014, 09:48 AM
Excellent! I'll give that a try...

Thanx!
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jbagnoli
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Join Date: May 2014
Posts: 3

Old May 26th, 2014, 08:23 AM
Quote:
Originally Posted by Hollis View Post
In order to add creatures to the Encounter Builder, you need to save their portfolios as .stock files
Hi, dumb question but how do you do that?
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Duggan
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Posts: 1,502

Old May 27th, 2014, 02:49 AM
.stock files are actually the same files as .por, just with a different extension (and, as of a few updates ago, are just ZIP files with XML and HTML data in them). You can either change their names in your favorite file explorer, or change the extension at the time of saving. Just in case it becomes an issue, "Tools/Explore Folders/Game System Data Folder" should take you to the folder where the stock portfolios are saved. Your own portfolios might be in the User Data folder, but you can save them just about anywhere.
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jbagnoli
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Join Date: May 2014
Posts: 3

Old May 27th, 2014, 01:33 PM
Ah, thanks! That's what I was missing, I didn't know you could locate the data folder that way. Also thanks for clarification on the file format.
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