Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Quote:
This is not something that is a priority for me for RW...there are many other things I want to see finished first. But it would be nice to have that kind of flexibility with the layout. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
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#11 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Extremely well done. Only thing I find questionable is the text info on the encounter mobs when you have the .POR files? Unless this is for peeps with or with out HL? Then it makes more sense.
It is hard to tell from the snippet, but one of my key factors for an encounter topic is flow. I organize the info not by topic headings (hence created my own topics for this) but by the flow of an encounter. With exception to the .por files, the information is provided in order of: What GMs need to before PCs approach What PCs see/need to do to enter area What GMs need to know before PCs enter What PCs see in area What happens right after PCs enter What GM now need to know/do Encounter if applicable What GMs needs to know after encounter What PCs will find exploring What GMs need to know about that PCs find I do my best to have info flow just like this. this does means sometimes info can be in the topic twice, i.e. the GM snippet for what they need to know before PCs approach may mention trap just inside door. In the Snippets What GMs need to know after the PCS enter, will have all the trap info. Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV Last edited by Exmortis; January 6th, 2016 at 05:31 AM. |
#12 |
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