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AEIOU
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Old July 21st, 2015, 09:25 PM
Calendars are still coming.... In the meantime, how are folks dealing with time, timelines and past events? I've avoided this whole topic while I wait patiently for calendars to magically appear, but I'm starting to pull dates together and would like to know what others are doing (or planning to do once calendars arrive).

• What categories are you using for these things into?
• Are you tying dates to the Gregorian calendar?
• How do you reveal timeline info to players?
• How do you record historical events?
• How do you flesh out and present backstory for your players?
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Bobifle
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Old July 21st, 2015, 11:31 PM
I dont record time info in RW at all.

Currently it's broken and brings no benefit.
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Lexin
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Old July 22nd, 2015, 12:21 AM
I'm a complete beginner here, but what I've done so far is to create a simple list under 'Sources' with a short list of what the characters have achieved so far in the campaign, including the date on which they achieved it in game time.

I've included in that date order for my Roman game (I'm using AD&D 2e) both a game date (e.g. AD71) and a 'Imp. Ceasar Vespasianus Augustus (3rd consulship) and Marcus Cocceius Nerva' which is what the characters should call it when in the game.

I wouldn't expect a support mechanism like RW to cope with a setup like 'in the year of the consuls X and Y' because that's just weird.

I am tying dates to the Gregorian calendar, which is fairly straightforward for my game, though it took me some time to work out how to get to BCE - which I need as I have NPCs and places who were born (or created) BCE.

If I need the players to see timeline info. I reveal the info in the same way as I do anything else. They can, for example, see the list of what they've done so far, including some of the handouts they were given.

The only real historical event I've had to record so far is information concerning a historical NPC and there was so much of it I ended up creating an entry for him under 'people' and recording a date of death.

--
Lexin

GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980!

Tools: Realm Works, HeroLab, Campaign Cartographer 3+
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Cornelius
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Old July 22nd, 2015, 01:56 AM
I use RW as a database of information for mostly myself. I have not used it at the table. So it is a repository of data I sue to create new adventures and mostly keep track of all the NPCs.

• What categories are you using for these things into?
I input the events per year. So I create a Time period topic for a specific year and use incident and battle topics for all the major events.
Events that are specific to one (N)PC I put in snippets (mostly calendar snippets) under the section History
• Are you tying dates to the Gregorian calendar?
Yes. although I have been fortunate that I am a beta tester so I have a special calendar still for it. I only track the season and the year.

• How do you reveal timeline info to players?
Since it holds all known events I reveal them all. It can be that there are still some secrets not yet revealed, they will be snippets within the topics. If there is an event the characters are unaware of then it is not revealed, but this has not happened yet.

• How do you record historical events?
Battle topic: for all the battles that happened.
Incident topic: for all other events. I use the suffix option to indicate which season the events happened.

• How do you flesh out and present backstory for your players?
Backstory of a character I place under the history section of the character topic.
If the backstory ties in with a major event then I will place some information in the character topic, but mostly will be linking with the incident or battle topic where the event is described. I use snippets in that section to write how the character ties into the event.

Example:
Knight A dies glorious in Battle B.
In the character entry of Knight A I will place a snippet revealing that he died heroically in battle B. And linking it with battle B.
In the battle entry I will reveal what Knight A did that he died heroically.
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MNBlockHead
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Old July 22nd, 2015, 09:05 AM
Currently, I'm only entering current and future dates. I have a spreadsheet in Google Docs where I have dates for the next couple years in a number of custom formats as well as Gregorian. So, for example, the very first date on my spreadsheet is:

GAME SESSION: 1
MAJOR GAME EVENTS: Party arrives in Heavans Ring
GREGORIAN: Monday, April 13, 2015
ME DATE: Mandagr, Einmánuður 31, 401
ME DATE (common): Monday, Winterend 31, 401
HUA-OGUZ: Threeday, Fourthmonth 13, 401
etc.

Note that I tied it to Gregorian. That allows me to add the "in-game" dates in the session log in RW.
Also, I'll paste in dates in the several calendar formats in my user notes.

Also, I add date or date-range snippets to quests and storylines so that the time line also acts as a log of what the party has done. This is really its main value to me, though I still have to cross-reference these dates with my spreadsheet to determine the custom-calendar date. Because of this, I find that I reference my spreadsheet more often than the timeline view in RW. I'm mostly adding date snippets in the anticipation of there eventually being custom-calendar support in RW.

What I don't do is enter any past events or historical dates into RW because I had created my historical timelines using one of my custom calendars. I'm too lazy to figure out the calendrical calculations to convert dates for hundreds or thousands of years ago into Gregorian, which is what I would need to do in order for me to enter them in RealmWorks.

I suppose I could just change everything to Gregorian, but that loses a lot of the flavor of the game and I would have to go and rewrite the Gregorian dates into all my existing materials and handouts.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote

Last edited by MNBlockHead; July 22nd, 2015 at 09:07 AM. Reason: corrected typos and spelling errors
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Dark Lord Galen
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Old July 22nd, 2015, 11:35 AM
Quote:
Originally Posted by AEIOU View Post
Calendars are still coming.... In the meantime, how are folks dealing with time, timelines and past events? I've avoided this whole topic while I wait patiently for calendars to magically appear, but I'm starting to pull dates together and would like to know what others are doing (or planning to do once calendars arrive).

• What categories are you using for these things into?
• Are you tying dates to the Gregorian calendar?
• How do you reveal timeline info to players?
• How do you record historical events?
• How do you flesh out and present backstory for your players?
Without toooo much of a cynical rant on the lack of forward motion (after more than a year) on the calendars promised, As most are aware, RW (unless Gregorian is your preferred calendar system) is still currently MIA....
I continue to utilize an excel spreadsheet that allows me to track the calendar (five actually) events and would respond thusly:
  1. What categories are you using for these things into?
  2. • Are you tying dates to the Gregorian calendar?
  3. • How do you reveal timeline info to players?
  4. • How do you record historical events?
  5. • How do you flesh out and present backstory for your players?
1>not certain on this question, so will make a guess, My categories are
  • separated by:
  • Calendar Type by Race
  • Calendar Date again by race so I can cross reference dates as they relate to differing cultures
  • Season
  • Month
  • Day
  • Phase of Primary Moon
  • Phase of Secondary Moon
  • Holidays
  • Events of Note
  • Characters Involved
2> the only connection to my game calendars utilizing Gregorian is actual game date played.

3> for a time line *(for the PCS) I sort out based on characters involved column that populates a timeline graph from a pivot table.

**This is a subset of the overall time line for the campaign (which is extensive) utilizing both canon events that I accept ( I utilize World of Greyhawk 90%) and the results of previous "generations" interactions of those events to the current "time line" (if that clarifies, Thanks Vargr for post, yours causes me to clarify my own). I leave it to my players (as Vargr suggests) to discover and determine related history and how that defines the world they live in. Granted, I give certain PC types a tactical advantage (Scribes, Bards, Loremasters, etc) since this is a "primary weapon" for them (ie information brokers). This is reflected in various subset skills and feats incorporated into our campaign with the expertise for these skills / feats monitored via Herolab specials. (Thanks to Aaron, Colen, ShadowChemosh, and many others for their wisdom and guidance there).**

4> Historical events are recorded based on origin time line and transposed to other racial timelines if relevant to that race. For example, The migration of one race into an area would be considered the "origin race" and the races that occupied that region would take note of when the arrival was based on their own calendar systems.

5> the last one "fleshing out" varies according to player. Some of my players preferred (or are lazy lol) to discover their past as things play out. So they have had a loss of memory or simply have ran away from their past and don't openly discuss it. While others have provided me with ideas of the past of the PC and I have weaved those details (and new subplots) into the back history so they may integrate into the present. Neither is a "wrong way" but the DM actions are not set to one sort of application do to the variety of PC approaches.

However, I do maintain ALL PC and NPCs back history in our campaign to build back history from. Since I started playing in 1979 that is ALOT of PC and NPC histories to select from that other past players have created then that adds to the back history of my new players. In our campaign we call these histories the Generations. One Example would be a PC from the 1st generation that was played and died (the player joined the service was not available to play any longer and is currently one of the most decorated heroes in our services (BIG Salute and THANK YOU for defending our great nation Paul Fiesel)). His 1st generation legacy at a battle became the back history to a PC in our 3rd generation, his Paladin of Mayaheine daughter who grew to fill her father's shoes.

Quote:
Originally Posted by Bobifle View Post
I dont record time info in RW at all.

Currently it's broken and brings no benefit.
Ditto, and we continue to wait more than a year later for the "magic" promised.....

D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting)
Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products.
Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni
Contributing Writer for TSR, WOC, & Canonfire

Last edited by Dark Lord Galen; July 22nd, 2015 at 03:16 PM. Reason: Clarified #3 Response *
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Vargr
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Old July 22nd, 2015, 12:17 PM
• What categories are you using for these things into?

Well, I have my timeline in a document outside of RW.

My timeline is based on Anno Imperium Inceptum since the party is living at that time and in that empire.

• Are you tying dates to the Gregorian calendar?

No.
Besides, I can not figure out how to insert dates in the build-in date system.

• How do you reveal timeline info to players?

Well, they are given dates (more often years) and what took place and then they have to keep track of it themselves, sort it out and decipher it.

• How do you record historical events?

Not sure what you mean, but I have a timeline in a document outside of RW and write dates in snippets were relevant inside of RW. Often in relation to individuals (birth and when know also death) and for buildings/places/etc when they were built or ceased to exist.

For religious dates I place them in a container (Sacred Days) under the religion they belong to.

I have different timelines for the different major cultures in the world.

• How do you flesh out and present backstory for your players?

If you by backstory mean the PCs' then they will discover from time to time that their specific background gives them some insight into whatever they are dealing with.

If you by backstory mean the world's backstory/background, then that is an important and integral part of the major plotlines.


I hope I got somewhat close to answering your questions.

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.

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AEIOU
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Old July 22nd, 2015, 03:47 PM
Thank you all for the great responses.

More information for folks to ponder:
I have about 20 pages of detailed history that describes what happened in a region over the last 10,000 years. This is backstory to the current state of affairs. It gives context to how towns/keeps became ruins, how places became haunted, what transpired to create places of magic, what the gods did to influence people, etc. Much of this would not be known by players but I really need to keep track of it so I can keep my stories straight. Much of it is really seed information for future gaming but not in the same sense as a plotline for an adventure path or dungeon crawl. I also have a timeline for the same period that puts it all in simple table.

None of the existing categories really seems to fit game history and backstory neatly. It could go under Mechanics. It's too much to fit into the "home" category. I like @Cornelius' suggestion of Time Periods but so much of the material refers to other events it would be cumbersome to split it up arbitrarily by century or some other measurement of time.

This is one of the few square pegs I have left for categorization. Hence my putting off dealing with it for over a year....
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Vargr
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Old July 22nd, 2015, 09:22 PM
I am still trying to figure out how to integrate it into RW in the - for me - best way.

And maybe I have been stalling somewhat, waiting for the calendars :-)

This is what I have done so far:

In World Almanac under group Other I have a topic (Conecpt) called Calendars. Contained herein I have
Astronomical details (further information)
Short description of the length of the day, the number of days in one rotation of the planet around the Sun (or the Sun's rotation around the flat ground you live on, depending on your preferred view of the world), the moon(s), comets, meteor showers, the bi-centennial volcanic eruption from Mount Doom.
I believe that calendars would be based - at least in part - on such information and what people have been able to observe throughout time. This should provide some fundamental time-units that all calendars (with the possible exception of some esoteric ones) are based on.

Calendar Comparison (further information)
A brief comparison of the main calendars done in a table showing the similarities and differences between the various calendars. Good to get a quick idea that if culture A divides the year into 12 arbitrary bits (could be called "months") another culture would divide the year into four "seasons" or whatnot.

Calendars (further information)
The various calendars are then given a container each. Here I have listed where the calendar is used, the name(s) of the calendar, how it is organized (how many days in a year, how many days in subdivisions of a year (months), smaller divisions (weeks), names of years, months, weeks, days, hours, etc. Or however the calendar in question might be organized.



I have a post-fix for all dates (normally after the year) stating what calendar we are talking about. It could be 530 AII - which would be Anno Imperium Inceptum. I then add snippets where needed and write the date and whether it is a birth, death, founding, dissolvement, whatever.



For special, recurring days I place them where relevant.

So far it is under the group Groups, with a religion The Church as container (being the only one allowed and the only one known by most people does have the benefit that you do not have to be terrible inventive with the name you are going to give yourself (well, it does have a more explicit name as well)).

I have made a container (Other list) called Sacred days and made a topic (Event list) for each sacred day, describing it in terms of its placement in the calendar, the theological significance of that day, what the common man knows about it and how it is celebrated.

I put a prefix in front of the sacred days, so they appear in the order they should when playing through the year (or whatever time division the culture uses).


I haven't gotten so far getting all my loose ideas regarding calendars, days and religions into RW (where they take on a more definite form and become canon), but even without the calendar module RW has made it so much easier for me to organize these things and get it done.


Post scriptum:
I really really look forward to the calendar module...

Vargr
Deputy Calendar Champion


Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry.
Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after.

Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed.


Last edited by Vargr; July 22nd, 2015 at 09:31 PM.
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MNBlockHead
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Old July 23rd, 2015, 04:45 PM
Quote:
Originally Posted by Vargr View Post
And maybe I have been stalling somewhat, waiting for the calendars :-)
I'm absolutely stalling. All my historical time-line stuff is keep outside of Realmworks for now. I just don't want to go through the work of trying to fit square pegs into round holes only to find that I need to do it all again once calendars are eventually released.

RW Project: Dungeons & Dragons 5th edition homebrew world
Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote
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